Sam starting modding with the Unreal engine in 2006 and his first project was a mod for 'Red Orchestra: Ostfront 41-45' called 'Mare Nostrum'. Joining the team as a level designer he quickly found his way into the role as lead producer for the mod and became the public face of the development team. 'Mare Nostrum' subsequently became the first ever non-source engine mod to be released over Steam. Sam is now the resident project manager/producer for Undrawn Reality, which is really just a fancy way of saying he doesn’t do anything and basks in the glory achieved by the hard work of others! Often found drawing fancy diagrams or making lists, or even tables of lists, he also likes to get involved with design work when allowed. Sam already has a project released on Steam and is now keen to see the day when Undrawn Reality release the sure-fire smash hit Llamas of War. It seems that the experience has gone to his head a little bit…
Well I had an enjoyable Christmas and New Year and now its back down to work for me. I had an extended break from Mare Nostrum and as I have to do a lot of day to day work on it I needed a break.
Well I have committed myself to at least one more patch and so now we are working towards 1.4. I have brought a few new people from the custom MN map scene on board in order to polish their maps and colaborate with the dev team. Hopefully we can get a fair few new or improved map for this release. Our new official maps should include;
I myself am working towards my next map based on the Axis landings on the island of Crete. Specifically the area surrounding Maleme airfield. The EA team have been working hard to provide me some great static meshes, including;
I added some screenshots to my gallery, still pretty early on in development but they show the Olive trees in a nice tranquil setting. This might be the most beautiful map in MN when finished if I can do it right.
Well I haven't updated my blog in aaaagggeesss and I thought it would be a good idea.
Since I last posted anything, Mare Nostrum my first ever mod and one which I ended up running has been released over Steam. The support from both Tripwire and Valve was great and the mod went further than both myself and the rest of the team ever thought it would do!
My first published map for MN, Sidi Barrani went down ok with the public which was nice. You never know what public reception is going to be, especially when your work takes so long and becomes almost a labour of love. Since then I have been working on a couple more maps for MN and recently I started working on a custom map for Company of Heroes.
By branching out to different games I hope to improve my knowledge of level design and the tools for making them. I have a fairly good knowledge of Unreal although I haven't tried UE3 yet, which may be my next platform. Making a map for an RTS was a nice change and you can download my first creation here should you so wish to do so.
I am also busy with University assignments and Christmas preperations so December is setting up to be a hectic month!
I have passed my first year of Computer Game Design! I passed the year with a 2:1 sitting the following modules;
Digital Image Creation
Introduction to Game Engines
Research and Study Skills in Art and Design
Understanding New Media
3D Modelling for Games
Introduction to Digital Sound
Interaction and Behaviour
Now onto the next year for more fun and frolics. :D
Just a brief bit about myself.
Student at Wolverhampton University in the UK studying Computer Games Design. I am currently in my first year of study after having done 2 years of Environmental Science at Birmingham University. I am also involved in mod work with the Red Orchestra mod Mare Nostrum.
I hope to gain enough experience with mod work and Univeristy to work in the Games Industry after I graduate.
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