To play DRRP v0.4.0 GZDoom 4.0+ is recommended but minimal required GZDoom 3.5.1+
To play DRRP v0.4.0 GZDoom 4.0+ is recommended but minimal required GZDoom 3.5.1+
As for the size of the door - it corresponds to the size of the doortrack texture.
Also, in some sectors (for example, SEC4) there are experimental thin doors.
It is because the vertical raising of doors is easy to implement. We gonna replace them with horizontal ones (as, for example, in SEC1) in future
Just select it using "[" and "]" and press Enter
Is source code available?
If it isn't please compile this tool for linux x64
Пожалуйста, спасибо за отзыв ;)
Thank you for your feedback! We fixed this bug. Please, download this version: Github.com
In version v0.3.0, which is about to be released, the characters who die according the plot, do it beautifully and with dignity. As for the shooting their by player - no, they are still invulnerable and will remain so.
This is the Parallax Occlusion Mapping shader (POM). You can disable it in ||DRRP Menu -> Shaders -> Enable parallax occlusion mapping||
Here is russian localization for Doom 3: Phobos made by community. You may add this link to mod's description: Github.com
Could you compile Doom 3: Phobos for Linux (dhewm3)?
Github.com
It turns out, only DRRP is developing now...
We will do it, but only for those who do not affect the gameplay, because in this way you can break the passage.
The project is currently under development and most of it has yet to be done. More RPG elements will be added.
Please specify which BFG exactly? And what is "db"?
It's a rare piece of ****!
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