If you like any of the following, call me your friend: Guns, gaming, modding, music (especially metal), rottweilers, zombie fiction, movies, multimedia, a bunch more I'm too lazy to list...

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Media RSS Feed Report media narcosynthesis basic layout (view original)
narcosynthesis basic layout
embed
share
view previous next
 
Post comment Comments
PrivateSnowball Author
PrivateSnowball Jun 18 2011, 9:29pm says:

At the suggestion of Joebama, I plan on adding a sniper tower on the red team's side as well, for the sake of evening the odds.

+1 vote   reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Description

This is a map idea for a mod me and some friends plan to work on. It is intended to be a mining-village in the desert. The name "Narcosynthesis" comes from the song by Nevermore of the same name.

Blue team starts out in the village, which contains huts, blown-out pueblos, and a sniper tower. The entrance to the blue spawn area is "guarded" by a fence.

Red team starts out in the mines. Their entrance is also "guarded" by a fence, however, their spawn area is very limited as far as options for security goes.

Between them is a wasteland, riddled with canyons and rocks, with a river running down the middle. The objective of the map is simply a traditional TDM map, unless we somehow find someone who can put certain entities in it that would make it a CTF map.

Image Details
Type
Entertainment
Date
Jun 18th, 2011
Size
1700×2338
Options
URL
Embed (big)
Embed
Share
Report Abuse
Report media
Add Media
Members only