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AI (artificial intelligence) has been our main focus of the week. Bot games will be really tough in the future! Read all about it in this devLog!
ploxmons devlog #21 - introducing a smart ai
Added new abilities to mons, bosses and ploxpowers and reworked some older abilities. Read more about it and the reasons behind it in this devLog!
ploxmons devlog #20- new and reworked abilities
Showing off new monster animations and explaining whatelse we have done and will do to bring more motion and life into the game!
ploxmons devlog #19 - animations and vfx
Lastly we show off all revealed yellow cards from the pre early access build and give further insights about the color! Cute mons inside this article ;)
preview: all yellow ploxmons cards!
Today show off all revealed red cards from the pre early access build and give further insights about the color. Stay tuned for the final color!
preview: all red ploxmons cards!
Howdy y'all! We show off all revealed green cards from the pre early access build and give further insights about the color. Stay tuned for the other...
preview: all green ploxmons cards!
See all currently revealed blue cards from the pre early access build and get further insights about the color. Stay tuned for the other colors!
preview: all blue ploxmons cards!
We summarize our last Q&A stream! Questions like when is the release will be answered here!
q&a #1 summary - when is release??
We heard your feedback and finally solve an issue with our pack opening experience: Introducing the craft & disenchant system in Ploxmons! Furthermore...
ploxmons devlog #18 - crafting system & spectate mode
Save your greatest plays and share them with others with our latest feature for the game: Replays!
ploxmons devlog #17 - replay & reconnect
After several weeks, the code is finally reworked and impemented! This opens up a lot of new possibilities which are explained in this devlog. We also...
ploxmons devlog #16 - migrating new code & monster animations
We're reworking the code to add more types of achievments to the game!
ploxmons devlog #15 - reworking the code for more achievments
We are excited to announce Achievments are coming to Ploxmons, as well as a few big other new features: Cardbacks and Titles!
ploxmons devlog #14 - achievments are coming!
We are introducing a new way for players to earn gold quickly on a daily basis ;)
ploxmons devlog #13 - daily quests
We continue to improve the visuals of the game and show off a new animation
ploxmons devlog #12- improving visuals & new card designs
Our dev talks about the recent addition of the leaderboard as well as the plans for improving the visuals of the game. Also: See our first monster animation...
ploxmons devlog #11 - announcing animations, leaderboard
We explain our ranked system and show you our newly crafted rank icons!
ploxmons devlog #10 - ranked system
In this devlog we share our progress of implementing player profiles and their functions.
ploxmons devlog #9 - player profile progress
Read our latest devlog which focuses on the future of our cardgame Ploxmons. A lot of awesome stuff is planned that we are excited to share.
ploxmons devlog #8 - playtest ends, next steps, patreon announcment
We just launched the second public playtest phase for our digital card game Ploxmons. Ploxmons is a unique digital indie monster cardgame with a PvPvE...
ploxmons cardgame - second playtest phase just started! (windows pc)
We just launched a public playtest phase for our digital card game Ploxmons. Ploxmons is a unique digital indie monster cardgame with a PvPvE battle system...
ploxmons cardgame - playtesting available now! (windows pc)
Our cardgame can be playtested soon on Sept 15th! To make this happen, lots of preparations had to be done.
ploxmons devlog #6 & 7 - playtest preparations!
There are tons of different abilities that our monster cards and bosses can have and it was quite difficult to find a system that enabled us to implement...
ploxmons devlog #5 - the ability system
In this DevLog we show you a new animated Transition from the menu UI to the ingame screen. We also talk about bug fixes in the battle system as well...
ploxmons devlog #4 - menu-ingame transition & drop rates
This Week we made even more progress. We updated more UIs and added some new shaders for boss monsters.
ploxmons devlog #03 - more ui updates & shaders
In this DevLog, we show you the brand new ingame UI and talk about our game queue system. We also adress the topic of graphic resolutions.
ploxmons devlog #2 - a new ingame ui & more
In our first DevLog, we talk about the rework of the ability trigger system as well as the global chat and friendlist system. We also show you the newest...
ploxmons devlog #01 - updates to ui & trigger system
Tons of monster cards, lootable items and many fun game features - See an overview of all game features of Ploxmons!
game features overview
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