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Comment History
plasmawario
plasmawario - - 5 comments @ ACT I - (Thermal Discougrament Beam, Excursion Funnel)

This is not valve's original trailer. It's actually like a reenacted video. If you look and listen at the smaller details, you can point out a few things that are different such as: Different turret explosion sounds (original one used the HL-2 explosion), the portal gun still emits the teal-ish particle effects as in portal 2, but for a split second before the gun is hidden away like in the beta, and i could go on a bit more on it.

Good karma+5 votes
plasmawario
plasmawario - - 5 comments @ 23

is that... roblox?

Good karma+1 vote
plasmawario
plasmawario - - 5 comments @ prePostscript

I was here ever since afterword, and seeing it get canceled twice is kinda sad. Of course, seeing it getting revived yet again is always a bright light shining in the dark! I wish you the best of luck on this project!

And a little question: If you still have the assets from afterword and conversion, is it possible to upload whatever was made as addons to this (if of course this mod goes through) so that we can experience what i could've been in the previous iterations?

Good karma+3 votes
plasmawario
plasmawario - - 5 comments @ Portal Prospekt (OUTDATED)

Haha, i was just streaming some gameplay of this mod when this file was uploaded. Instantly started downloading this version and installed it mid-stream xP

Good karma+2 votes
plasmawario
plasmawario - - 5 comments @ Portal Project Beta

After completing the mod, the advanced chambers still appear to be locked. Is there any other way to unlock them?

edit: I figured it out. After digging through the mod files, i found that navigating to the sourcemods\project-beta\scripts\advanced_chambers
directory and editing the folderinfo.bns file was the answer. I changed the "lock" value from 1 to 0 and the advanced maps are now unlocked!

Good karma+1 vote