I grew up wanting to make games but I ended up becoming a web software engineer while going to school for 3D animation. In November 2009 I dropped everything to become an indie game dev.
Hi there! I'm working on a game called Catapult for Hire.
If you haven't heard of it before, imagine a healthy mix of Pilotwings, Zelda: Ocarina of Time with Worms and you're pretty close to what I'm going for. You will explore a whimsical world through the lens of a freelance catapultist in a broken medieval economy.
Everything in the game revolves around you developing your skills and intuition as a master catapultist. How you explore the world is ultimately determined by the reach of your catapult so finding better catapults is vital to your success. I put up a blog post that talks about some of the catapults in the game. I hope you enjoy!
October 2011 Gameplay Trailer (A little outdated, but it gives you an idea of the game's feel)