I working on my third mod first release mod. Go check it out it's a Fallout 3 Halo conversion mod called Halout 3.
Maybe Commander Shepard should be an addon for the mod. I know that sounds a bit odd being it's a mod based around Mass Effect, however the addon would allow players to download the Male or Female version of Commander Shepard while still restricting the gameplay to only allow one.
Oh wow, I thought you had a overloaded schedule so you were putting a halt on the mod. These new models look great!
No, it's being redone :).
So your using version 0.90 of Enclave Commander?
The original plan was to make a whole new world map, however we might be able to get the same outcome by just modifying the default map.
Fall of Skopje is still being worked on also, however it has a long way to go still until the first public Alpha testing.
I haven't tested if it works with FWE yet but it should. If it's not compatible I'll try to get a patch out that makes it compatible :). Right now I'm not installing other mods on my current installation of Fallout 3, because I don't want to have other random clutter getting in my way when working on Halout 3. With that said, before I release the next version of Halout 3 I'll put it through some testing with some of the other most popular mods to make sure everything works fine.
I go to Ohio Connections Academy, my last day was yesterday :D. I'm now officially on summer break, meaning I'm now returning to where I left off working on the mod.
Some bugs still need to be worked out, but I'm attempting to make an optional version where you play as an Elite on the Covenant side. Your goal will be to take over large areas of the map and secure a foothold for the main Covenant forces. So far however I'm having trouble getting the player model to handle correctly.
Thanks for the suggestions! I've been very busy with school, however with the summer coming up I'll most likely begin working on the mod again soon :). So don't worry, I'm not letting this mod die.
Thanks for the report, I'll look into it but I'm still working on the game version of the mod so I've been putting less time into the mod itself :P.
I'm unsure what is causing the A-wing crash but I'm looking into it. As for the ODST its working fine on my end but I will do more test and see if I can fix the issue your having.
Check the method I say to fix it in the description and let me know if it works :).
This is a bug I have been battling with since the start. I have yet to find the source of the crash so I advise using the mod AFTER you have done everything you need to in the citadel. You can deactivate the mod if you need to really get something done inside the A wing. What's interesting is if you reactivate the mod while in the A wing everything seems to work just find until you leave and try to reenter it.
Everything you need for the mod to work IS included. Just make sure ALL ESP and ESM files that come with the mod are activated and it should work fine :).
To be more specific it's being made on the Cryengine 3 SDK. It will not require Crysis or Crysis 2 to be able to play it. Fall of Skopje will be an entire new game just made in the same engine Crysis 2 was.
I can not confirm all of them are ripped and the ones I can I am sill deciding if we should use them. Either way Microsoft would sue us if we sold it and it wasn't the real models from the game. They would sue us simply because it uses the basic storyline of Halo and the same characters.
Sorry to disappoint :P, still required some research though. When you launch the Cryengine 3 SDK that is the default skybox but the landscape is completely flat and empty.
We will discuss this further in a team meeting.
Probably not, I understand Cryengine 3 is also out for the 360 but I'm going to be making this with the PC version so I'm not sure if it can be converted.
Since the other update is out I will tell you, the game is not Fallout 3 :D.
There is a fleet of covenant assault carriers so one might be hidden behind the branches :). The main thing no one said is "It's not Fallout 3" everyone was looking for stuff in the picture but did not guess that this was taken in the Cryengine 3 SDK. This is basically the first screenshot I released of the new game that's replacing this mod.
Cryengine 3 SDK by Crytek :). Read the news post for more info.
The "Mystery Photo" :P, guess its three if you count the news post I made also.
Please read my comment I made when I replied to "HaydenB" :).
No problem :). And yes got now you can use all the covenants weapons but that might (most likely will) change for the single player campaign. We will be making it so your more limited to what weapons you can use so it feels more like your really fighting for survival and don't feel like your an overpowered superhuman with unlimited ammo :P.
Yes its Covenant Assault Carriers :). There is something more to this picture though ;).
It will take place on Skopje, there is not a lot of details about if Skopje has only one Moon like Earth or not so I imagine its up to the imagination. We will be deciding how many moons it should have (if any at all) later on.
This is not using the energy sword from the halo weapons mod, it is a melee weapon in this mod. Be warned, if you see an Elite with one stand clear because if it gets up close most likely you will die :P.
I think I will have to look and see what textures are missing. You could fix it on your end if you download all the mods and files I've used to create the mod but I don't think that is very practical. Can anyone else confirm that the textures are not working?