my guidline was the tunnels of the film "matrix" where the hole hovercrafts flying through :)
my guidline was the tunnels of the film "matrix" where the hole hovercrafts flying through :)
"verlgeichen mit den rats-maps". eine schande nenn ich sowas.
really nice! but why so much 3d work for a 2d game?
Das ist die beste modifikation auf der welt ! macht weiter so jungs !
AUGSteyr
Phobos joined
Born: 01.03.1991 Germany / Hessen //First Games I played with my brother: Warcraft 2, Warwind, Doom1&2, Duke Nukem 3D, Blood, C&C TD //Interested in Computergames since 1995 //First work on Games: 2005 Quake 3 Arena with GTK Radiant 1.2 //Current work on Game: World of Padman with GTK Radiant 1.5 //Programs to use for my work: Photoshop 7.0, GTK Radiant 1.5, Milkshape :\, Lithunwarp, (now) Softimage modtool, audacity