Game Art student with a fixation on VFX, though I'm interested in practically anything related to digital media. I enjoy giving and receiving criticism . Always give 110%.
A game about illusions and cookies I was involved in. My team made this in 14 days. We were with 12 persons (6 programmers / 6 artists). We all had a small design role so everybody was constantly involved in the design process.
Due to lack of time and a killer deadline we were only able to put 5 levels in the game, each with a harder gameplay mechanic. I added a couple of maya renders to make up for missing screenshots of the latter 3 levels.