I have been modding Battlefield 2 for about four years now. My specialty is animation mixing and blending but I'm pretty experienced in a variety of areas, including BFmeshviewer and 3ds Max. I have also done a lot of work with texture editing and mesh hacking, with a focus on realistic specular lighting and shading effects. I have released some of my work on my YouTube page. If you click on the homepage link on my profile, that should take you to my channel.
Receiver, magazine - CoD: Ghosts
Stock, charging handle - BF4
Scope - BFHL
Handguard, barrel - unknown
Bullets - Project Reality
Mesh hack, compile for Insurgency - Sakura Sayaka
Mesh hack, compile for BF2 - phale
Special thanks to Bobthedino for helping me out on this one!
This thing is crazy, 18k polys and almost 50mb of textures :O
Jaysus christ!! :P