I have been modding Battlefield 2 for about four years now. My specialty is animation mixing and blending but I'm pretty experienced in a variety of areas, including BFmeshviewer and 3ds Max. I have also done a lot of work with texture editing and mesh hacking, with a focus on realistic specular lighting and shading effects. I have released some of my work on my YouTube page. If you click on the homepage link on my profile, that should take you to my channel.

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AA-12
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B4RR3l
B4RR3l - - 743 comments

very nice texture work, are u using osmap on this one or tangent normal?

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phale Author
phale - - 384 comments

Just regular tangent normals. Actually quite a few of the surfaces here don't have a bumpmap at all. On pretty much all of my weapons, it's really the specular map that shines (literally)!

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B4RR3l
B4RR3l - - 743 comments

Yep I though on making os maps for all the weapons I have, that would improve it a lot, the problem is that mos of them has shared side textures so I would need to re-uv and re-texture those, so I'm out, tangent is fine lol.

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illicitSoul
illicitSoul - - 6,280 comments

Looks so much better compared to old SOW model

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MasterChiefRulZ
MasterChiefRulZ - - 1,443 comments

Amazing improvements phale. Top notch work!

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Description

Model and textures from Medal of Honor Warfighter
Animations by EnemySniper, edited by me