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BMS weapons and monsters will be added in Modular Combat 2.
That wouldn't be possible, at least not in Modular Combat. In Modular Combat 2 progress sharing will be very different.
Just to point out to anyone who's wondering why we're using a voice server instead of in-game voice; in-game voice will be disabled because the gameplay is being recorded in a SourceTV demo file and in-game voice would be included in it. We're doing the initial capture this method because SourceTV offers several features Fraps recording doesn't.
Version 3 of the fix now includes a fully automated installation system. It doesn't matter if your games are located in custom library paths, they will be found! I uploaded the fix to Moddb, but it takes them a few hours to approve it and since its a holiday ... this will likely take much longer.
So i also uploaded it to the Modular Combat website. You can get it at Modularcombat.net
V2 also has a problem. Before i upload the fixed version I'm looking into a way to completely automate installation (so you wont have to do the pre fix).
Here's how to do it:
1) Download SteamCMD from Media.steampowered.com extract to folder of your choice (Eg. C:\SteamCMD)
2) Open the folder you extracted the zip to. Right click steamcmd.exe and select 'create shortcut'.
3) Right click the shortcut to steamcmd, select properties and at the end of the target box paste the following:
+login anonymous +force_install_dir "C:\Server Folder" +app_update 310 validate +quit
4) Run it and wait.
P.S. If your mod is configured to use the old GCF system, you will need to update it (reprogram) to use the new VPK system instead or else your players will need to extract the data from their HL2DM vpks into their mod directory.
P.P.S The only outgoing port you need open is UDP 27015, dont open TCP 27015 as that leaves your server open to RCON hack attempts. You need some outgoing ports too, but i forget what they are. Check srcds.com
Last year some reporters toured Valve and they were taking pictures on their tour and they got a snapshot of Valve's JIRA project tracker and on it, it said Half-Life 3. So they are working on it, they just aren't hyping it cause hyped things tend to die (eg. Spore).
Alien Swarm version is a long ways away, many months at the minimum.
Majorly, you'll see missing textures and models everywhere. It's very likely unplayable for you. If you have HL2, you might be able to get away with it, but my fix doesnt work with HL2, it works with HL2DM and doing the manual fix is very complicated.
I made a mistake in the syntax of the batch file, so download and run it again.
Thanks, ill add that to the description.
This page will still get updates for Modular Combat, but all Modular Combat 2 updates will be posted on the Modular Combat 2 page (since they're on different engines).
Yeah, all in Canada because they're all on the same machine. But they're at a datacenter that has really good infrastructure.
I dont know about that, we'll see when Source 2 is released.
I dont understand what you mean, but if you mean can you use either client to play on either server then no.
It usually takes a few days for the ModDB staff to approve my news posts so im posting a copy of my news post here:
We're actually going to be making two Modular Combats.
The first one will be built with the Alien Swarm SDK and it will have the following features:
- Just PvP and PvM gamemodes (this might expand to the full list in the future).
- AI Director: The BoSS will finally have a role in the game. Instead of monsters randomly spawning on the map, they will spawn according to how well or how bad the players are doing.
- First person view (with the possibility of giving server hosts the ability to force top-down view on everyone with a server-side setting)
The timetable for the Alien Swarm version is unknown yet as development has just started. Once i have more information i'll make another news post.
The second one will be built with the Source SDK 2013 and will be started after the Alien Swarm version is released. Regardless, we will continue to support the Alien Swarm version even when the Source SDK 2013 version is released.
We also have a new domain name and website, it is: Modularcombat.net I suggest you make an account there if you have further questions or want to reach the development team.
We are rebuilding the development team as well. If you or anyone you know has experience with any of the following skills, then we need you! (post a team application at Modularcombat.net)
Level Design (Mapping)
Some new and exciting changes are coming along, i'll make a news post about them in about two days. So stay tuned!
Regardless if the switch is to Alien Swarm or Source 2013, a complete rewrite will be needed because Source 2007 code can't be ported 'as is' to the new engine. Once i have more information of what direction we'll be taking, I'll make another news announcement.
Linux server was always an issue for the developers to make because it requires its own optimizations and simply porting the windows server code doesn't result in a good (stable) linux server. I found out that 1st person view is possible with Alien Swarm and Alien Swarm SDK is similar to that of Left 4 Dead so graphics wise and feature wise, it can do a lot more.
Modular Combat currently uses Source 2007, so even changing to 2013 would require a rewrite too. Changing to a better engine makes more sense.
From what Archer told me, the process to fix it is actually much more complicated than how it sounds. He knows how to fix it, he just doesn't have the time to fix it.
Oops, thanks for noticing that. Fixed them.
Something odd is happening with this release. Myself and others; our games are crashing (no error or anything, game just exits). It's definitely something with this gamemode as this never occurs with other gamemodes.
Servers are now up!
I got in contact with a guy who works at Valve. He said the servers are indeed visible on their backend, but they're not being sent to everyone's server list. He's looking into the problem. No idea when he'll get back to me though.
Is there any CVARS that let you disable modules? Laser module crashes my server.
Well until you get a linux build out, i put up a tiny 8 slot windows server. It should give people a chance to play this great mod.
Will there ever be a linux server? Most srcds servers/server hosts use linux and making a linux binary would likely get more servers. In my case, i was going to host the (only) public server, but cant since there's no linux version.