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PAL-18
PAL-18 Mar 22 2015, 1:29am replied:

BMS weapons and monsters will be added in Modular Combat 2.

+2 votes   news: Modular Combat - Out now on Steam!
PAL-18
PAL-18 Mar 19 2015, 6:31pm says:

That wouldn't be possible, at least not in Modular Combat. In Modular Combat 2 progress sharing will be very different.

+4 votes   news: Modular Combat - Out now on Steam!
PAL-18
PAL-18 Jan 5 2015, 10:59pm says:

Just to point out to anyone who's wondering why we're using a voice server instead of in-game voice; in-game voice will be disabled because the gameplay is being recorded in a SourceTV demo file and in-game voice would be included in it. We're doing the initial capture this method because SourceTV offers several features Fraps recording doesn't.

+3 votes   news: Greenlight Video
PAL-18
PAL-18 Dec 24 2014, 4:22am says:

Version 3 of the fix now includes a fully automated installation system. It doesn't matter if your games are located in custom library paths, they will be found! I uploaded the fix to Moddb, but it takes them a few hours to approve it and since its a holiday ... this will likely take much longer.

So i also uploaded it to the Modular Combat website. You can get it at Modularcombat.net

+1 vote   news: Modular Combat Fixed!
PAL-18
PAL-18 Dec 23 2014, 6:36am says:

V2 also has a problem. Before i upload the fixed version I'm looking into a way to completely automate installation (so you wont have to do the pre fix).

+2 votes   download: Modular Combat Fix (Version 3)
PAL-18
PAL-18 Dec 22 2014, 5:16pm says:

Here's how to do it:

1) Download SteamCMD from Media.steampowered.com extract to folder of your choice (Eg. C:\SteamCMD)

2) Open the folder you extracted the zip to. Right click steamcmd.exe and select 'create shortcut'.

3) Right click the shortcut to steamcmd, select properties and at the end of the target box paste the following:

+login anonymous +force_install_dir "C:\Server Folder" +app_update 310 validate +quit

4) Run it and wait.

P.S. If your mod is configured to use the old GCF system, you will need to update it (reprogram) to use the new VPK system instead or else your players will need to extract the data from their HL2DM vpks into their mod directory.

P.P.S The only outgoing port you need open is UDP 27015, dont open TCP 27015 as that leaves your server open to RCON hack attempts. You need some outgoing ports too, but i forget what they are. Check srcds.com

+1 vote   news: Tell me...
PAL-18
PAL-18 Dec 19 2014, 4:24am replied:

Last year some reporters toured Valve and they were taking pictures on their tour and they got a snapshot of Valve's JIRA project tracker and on it, it said Half-Life 3. So they are working on it, they just aren't hyping it cause hyped things tend to die (eg. Spore).

+1 vote   news: Modular Combat Fixed!
PAL-18
PAL-18 Dec 17 2014, 4:31pm says:

Alien Swarm version is a long ways away, many months at the minimum.

+1 vote   news: Modular Combat Fixed!
PAL-18
PAL-18 Dec 17 2014, 6:27am replied:

Majorly, you'll see missing textures and models everywhere. It's very likely unplayable for you. If you have HL2, you might be able to get away with it, but my fix doesnt work with HL2, it works with HL2DM and doing the manual fix is very complicated.

+1 vote   news: Modular Combat Fixed!
PAL-18
PAL-18 Dec 17 2014, 12:31am says:

I made a mistake in the syntax of the batch file, so download and run it again.

+2 votes   download: Modular Combat Fix (Version 3)
PAL-18
PAL-18 Dec 17 2014, 12:25am says:

I made a mistake in the syntax of the batch file, so download and run it again.

+1 vote   news: Modular Combat Fixed!
PAL-18
PAL-18 Dec 16 2014, 6:06pm replied:

Thanks, ill add that to the description.

+2 votes   download: Modular Combat Fix (Version 3)
PAL-18
PAL-18 Dec 16 2014, 5:59pm says:

This page will still get updates for Modular Combat, but all Modular Combat 2 updates will be posted on the Modular Combat 2 page (since they're on different engines).

+1 vote   news: Modular Combat 2
PAL-18
PAL-18 Dec 16 2014, 4:31pm replied:

Yeah, all in Canada because they're all on the same machine. But they're at a datacenter that has really good infrastructure.

+1 vote   news: Modular Combat Fixed!
PAL-18
PAL-18 Dec 15 2014, 5:04am replied:

I dont know about that, we'll see when Source 2 is released.

+1 vote   news: Dawn of a new era ...
PAL-18
PAL-18 Dec 14 2014, 4:38pm replied:

I dont understand what you mean, but if you mean can you use either client to play on either server then no.

+1 vote   news: Dawn of a new era ...
PAL-18
PAL-18 Dec 13 2014, 7:48pm says:

It usually takes a few days for the ModDB staff to approve my news posts so im posting a copy of my news post here:

We're actually going to be making two Modular Combats.

The first one will be built with the Alien Swarm SDK and it will have the following features:

- Just PvP and PvM gamemodes (this might expand to the full list in the future).
- AI Director: The BoSS will finally have a role in the game. Instead of monsters randomly spawning on the map, they will spawn according to how well or how bad the players are doing.
- First person view (with the possibility of giving server hosts the ability to force top-down view on everyone with a server-side setting)

The timetable for the Alien Swarm version is unknown yet as development has just started. Once i have more information i'll make another news post.

The second one will be built with the Source SDK 2013 and will be started after the Alien Swarm version is released. Regardless, we will continue to support the Alien Swarm version even when the Source SDK 2013 version is released.

We also have a new domain name and website, it is: Modularcombat.net I suggest you make an account there if you have further questions or want to reach the development team.

We are rebuilding the development team as well. If you or anyone you know has experience with any of the following skills, then we need you! (post a team application at Modularcombat.net)

Positions Needed:

Programmer
Modeler
Animator
Texture Artist/Graphics
Audio Designer
Level Design (Mapping)
Beta Tester

+1 vote   news: [POLL] Modular Combat Has A Future!
PAL-18
PAL-18 Dec 12 2014, 6:35am says:

Some new and exciting changes are coming along, i'll make a news post about them in about two days. So stay tuned!

+1 vote   news: [POLL] Modular Combat Has A Future!
PAL-18
PAL-18 Dec 9 2014, 5:52pm says:

Regardless if the switch is to Alien Swarm or Source 2013, a complete rewrite will be needed because Source 2007 code can't be ported 'as is' to the new engine. Once i have more information of what direction we'll be taking, I'll make another news announcement.

+1 vote   news: [POLL] Modular Combat Has A Future!
PAL-18
PAL-18 Dec 8 2014, 1:21pm says:

Linux server was always an issue for the developers to make because it requires its own optimizations and simply porting the windows server code doesn't result in a good (stable) linux server. I found out that 1st person view is possible with Alien Swarm and Alien Swarm SDK is similar to that of Left 4 Dead so graphics wise and feature wise, it can do a lot more.

Modular Combat currently uses Source 2007, so even changing to 2013 would require a rewrite too. Changing to a better engine makes more sense.

+2 votes   news: [POLL] Modular Combat Has A Future!
PAL-18
PAL-18 Aug 11 2014, 8:02pm says:

From what Archer told me, the process to fix it is actually much more complicated than how it sounds. He knows how to fix it, he just doesn't have the time to fix it.

+1 vote   news: Modular Combat Is Dead
PAL-18
PAL-18 Jun 26 2013, 4:37pm says:

Oops, thanks for noticing that. Fixed them.

+1 vote   feature: Modular Combat - Modules
PAL-18
PAL-18 Jun 25 2013, 8:16pm says:

awesome, thanks

+1 vote   download: Morbus V1.5.2 Gamemode
PAL-18
PAL-18 Jun 24 2013, 6:04am says:

Exact changelog?

+2 votes   download: Morbus V1.5.2 Gamemode
PAL-18
PAL-18 Feb 16 2013, 11:45pm says:

Something odd is happening with this release. Myself and others; our games are crashing (no error or anything, game just exits). It's definitely something with this gamemode as this never occurs with other gamemodes.

+2 votes   download: Morbus V1.3.4 Gamemode
PAL-18
PAL-18 Jul 31 2012, 9:33pm says:

Servers are now up!

+1 vote   news: Game Server Problems
PAL-18
PAL-18 Jul 24 2012, 8:08pm says:

I got in contact with a guy who works at Valve. He said the servers are indeed visible on their backend, but they're not being sent to everyone's server list. He's looking into the problem. No idea when he'll get back to me though.

+2 votes   news: Game Server Problems
PAL-18
PAL-18 Oct 31 2011, 4:08pm says:

Is there any CVARS that let you disable modules? Laser module crashes my server.

+1 vote   tutorial: Modular Combat: Customizing a Server
PAL-18
PAL-18 Oct 31 2011, 2:26am replied:

Well until you get a linux build out, i put up a tiny 8 slot windows server. It should give people a chance to play this great mod.

+1 vote   news: Modular Combat 2.0.6
PAL-18
PAL-18 Oct 28 2011, 12:41am says:

Will there ever be a linux server? Most srcds servers/server hosts use linux and making a linux binary would likely get more servers. In my case, i was going to host the (only) public server, but cant since there's no linux version.

+1 vote   news: Modular Combat 2.0.6
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