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Latest tweets from @z_orochii

DrekiDevLog - New animation features test.

Mar 25 2015, 2:16pm

DrekiDevLog: -Finished synthesis shop. I could end up removing it though, depending on how much use I see to it. A.k.a. useless log.

Jan 3 2015, 2:14pm

I entered to win a Pokemon X/Y 3DS XL from @KantoUniversity

Sep 15 2014, 8:55pm

DrekiDevLog: -This is actually old, but I've tweaked the battle HUD. Also a WIP of a new battle background.

Sep 7 2014, 9:17am

@Archeia_Nessiah Go go go! *cheers* (?).

Sep 7 2014, 9:02am

Hmm I see some similarities between SFML sf::image/sf::sprite and RGSS Bitmap/Sprite. They pretty much work with the same principle...

May 11 2014, 11:53pm

DrekiDevLog: -Ummm, new battlers, yay?

May 9 2014, 4:23pm

DrekiDevLog: -Half tile movement dropped. TCP/IP stuff postponed or dropped as well, IDK. Laterz.

May 4 2014, 6:55pm

DrekiDevLog: -Trying to fix some bugs at the half-tile movement. -Doing some tests with TCP/IP.

May 3 2014, 1:40pm

DrekiDevLog. -Three nasty battle bugs fixed, whose appeared when I implemented ATB. 1st time making ATB, so yeah, it was prone to happen...

Apr 14 2014, 12:47pm

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Feb 20, 2014
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