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Logo and Drama Manager

OneBlueEyeStudios Blog

Excerpt from our official blog: Oneblueeyestudios.com

Over the last few weeks we spent a lot of time working on our company logo. Our original logo was designed with a very specific purpose: to represent the waking blue eye of the old man in the Tell-Tale Heart story for our original prototype. To that end it was very effective, but now that we are expanding the game, it longer fit. It was important for us to find a design that really captured the essence of the Poe universe, but also portrayed a slight sense of fun and humour that we hope to bring to our products. You can see a quick overview of our process in the video below. What you won’t see in it, is the amount of iterations we did. There were many days where Helen went through 5 or six rounds of feedback for little tweaks. Extend the beak. Remove some feathers. Curl that the other way. We were often worried that we might be getting too nitpicky, but we feel that we totally nailed it with the final result!

Images and more can be found at: Oneblueeyestudios.com

Core Pillars

OneBlueEyeStudios Blog

Excerpt from our official blog: Oneblueeyestudios.com

A lot of the past week was focused on research, testing and creative iteration. In order to help keep our IP cohesive from one product to another, we developed three core pillars: Questionable Madness, Intricate Mystery and Pretty Macabre. We created a poster for each one of these so we could display them around the room as reminders.

With these pillars firmly planted within the group, we were able to start figuring out what story elements we could pull from the original source material, what mechanics we could implement, and explore the art style with clarity. This greatly improved our iteration process as everyone could critique from a common starting point. Sometimes our ideas sounded great, but upon reflection seemed to break one of the pillars. This would open up a variety of questions and potential solutions, many of which were better than the original concept. Hopefully over time, our iteration process will be even faster as everyone will be asking themselves whether the idea fits with in the pillars before even starting the work.

Images and more can be found at: Oneblueeyestudios.com

Ball Is Rolling

OneBlueEyeStudios Blog

Excerpt from our official blog: Oneblueeyestudios.com

With our team structure in place and our plan pretty much locked down, we were finally able to start getting into the fun, creative stuff. A lot of our time was spent doing research for our individual roles. Helen began looking for art style references and practicing on the Cintiq. Marcelo had the large task of figuring out how we will get our art into the game and if there was anything off the shelf we could use. Monkey began setting up our repositories and looking at various code related plugins. Jason continued building out the social media plan, investigating game design elements, and working on some motivational posters for our pillars. Erick, meanwhile, dove into the Edgar Allan Poe catalogue to identify the various characters we could use and filmed our first episode of our docu-series!

Images and more can be found at: Oneblueeyestudios.com

Setting the Foundation

OneBlueEyeStudios Blog

Excerpt from our official blog: Oneblueeyestudios.com

As a team, we agreed that it would be better to lay down a proper foundation before diving into all the fun, creative work. That’s why we spent the second week focusing on developing our Project Charter. The first part of this required us to research each of the different product channels we could make content for as part of our transmedia pipeline. We looked at games, comics, film, books, animation, and a wide variety of merchandise possibilities (and more). While we are determined to ensure we consider each channel during development, we only have so much bandwidth to test each one, so we scoped our project down to the game, a comic, and potentially an animation. Our reasoning for choosing these was based mainly on the fact that there will be a lot of overlap in terms of story and asset creation.

Images and more can be found at: Oneblueeyestudios.com

Starting Over

OneBlueEyeStudios Blog

Excerpt from our official blog: Oneblueeyestudios.com
While the team had a solid foundation in having a prototype to refer to, we all knew that there was a lot of conceptual development that needed to be done. We also knew that we were not just a game studio, but a transmedia studio, which meant that we had to discover what that actually meant.

First, we identified all the areas we need to investigate in creating a transmedia company. As much as we just wanted to get working on the product, we were very aware that there was a lot more structure that we had to implement. We will be looking at all the types of product we can make, the various social channels we can use to build our audience, see how things can be monetized or funded, and how will we distribute everything.

Next, we did a mindmap of all the different product channels that we could potentially develop for. This allowed us to see the entirety of what we were about to get ourselves into and open a discussion on the various challenges each channel poses. We are now doing research into each of these areas to gain more clarity on what we are capable of and what the pipeline would have to look like.

Images and more can be found at: Oneblueeyestudios.com

A first step

OneBlueEyeStudios Blog

We decided to put our game on this site just to see what kind of reaction we would get. We hoped that we would get a few people to play it and enjoy the experience, but we also knew it was just a rough prototype and quite incomplete. We are completely amzed at the reaction this has recieved and makes us feel confident that we are headed in the right direction.We have taken a step backwards and are back in the ideation phase of development. We want to expand the world lore and really fill the house with a lot more content to find and explore. We want to add a drama manager AI system so that you really feel like the cops are investigating. We have so many ideas that we can't wait to share it all with you.That being said, we are on break and will start up again in May. Thanks to all of those that have played our game!