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numeronean
numeronean 7hours 44mins ago says:

Hi everyone, I would like a concept of chivalry for dwarfs.

Ered luin dwarves retain current Battle Wagon, these improvements will have current standard except improving thereby be a versatile unit, the unit will be more resistant against pikemen but would cause less damage.

Erebor'll get the battle chariots, they will be moved by the rams and unlike luin ered improvements will only have standard and oven unit will be less versatile than their cousins ​​luin ered but will be stronger.

Iron hills have riders rams his strong point is speed and attack against infantry but offer a major weakness by pikemen and archers.

This concept gives more feeling we're playing with different dwarven kingdoms.
Thank you.

+4 votes     mod: Edain Mod
numeronean
numeronean Jul 27 2014, 4:18pm says:

Greetings edain team, I'd like to address a couple of questions about the upgrade:

1. They may get sulan somehow? and the privateers of umbar?

2. Morannon orcs will still be part of the spell book?

That's all and thanks for this great update.

+1 vote     mod: Edain Mod
numeronean
numeronean Jul 1 2014, 3:25pm says:

Congratulations for the great work you have done with mordor, it really is spectacular.

+6 votes     mod: Edain Mod
numeronean
numeronean Apr 26 2014, 4:18pm says:

Morgulord want to give you a concept for misty mountains.

Add to the horsemen of Gundabad as units recruited outside the inn, and instead to recruit dol Guldur Orcs, and that these orcs; because their leader is Azog the Defiler (movie only crash) and leads the army of orcs to take the lonely mountain.

thanks.

+3 votes     mod: Battles of the Third Age
numeronean
numeronean Apr 26 2014, 4:08pm says:

very good design, yes sir.

+4 votes     media: Goblins of the Goblin Town
numeronean
numeronean Apr 13 2014, 6:01am replied:

pues yo creo que los lossoth seria una buena invocación para arnor.

+1 vote     mod: Edain Mod
numeronean
numeronean Apr 4 2014, 12:55pm says:

MorguLord as the Haradrim are obtained in this release and also a bard and men of dale.

Thank you.

+2 votes     mod: Battles of the Third Age
numeronean
numeronean Apr 1 2014, 5:55am says:

edain team very good update of modding union, is somewhat different to that seen till date. You can tell how happy this saruman.

+1 vote     mod: Edain Mod
numeronean
numeronean Mar 14 2014, 9:44am says:

god, this mod is a masterpiece.

+4 votes     mod: The Elder Scrolls: The Last Dragon
numeronean
numeronean Mar 6 2014, 4:25pm says:

MorguLord these are the top uruks designs I've seen to date. I wonder if you do not mind if the Orcs of Gundabad faction will be present in the misty mountains. And I look forward to playing this version.

+1 vote     mod: Battles of the Third Age
numeronean
numeronean Mar 1 2014, 2:16pm says:

MorguLord congratulations for all the work done to date. I look forward to playing this new version, otherwise you think it will be released before this summer.

+3 votes     mod: Battles of the Third Age
numeronean
numeronean Feb 16 2014, 11:23am says:

Rohirim91 I'll give you a tip to improve strength cetral replace the base camp for a more appropriate thing for goblins.

It is an amazing job and I am looking forward to play with this great faction.

+2 votes     media: The Deep
numeronean
numeronean Feb 16 2014, 11:10am says:

Merovech believes that there will be a new version of the mod this year.

I also congratulate the new design of isengard uruks.

+1 vote     mod: Shadow and Flame
numeronean
numeronean Feb 16 2014, 6:54am says:

Rohirrin91 could indicate that units will have the faction of the misty mountains.

I have to say that your model Azog echo is very bad, but as I imagine going to work in the model.

I would also like to know whether the next version will add mod embers of the campaign and also solve the problems that this has.

Thanks and continue with the good progress that you've done.

+2 votes     mod: Middle Earth-Extended Edition
numeronean
numeronean Feb 8 2014, 11:34am says:

Rohirrin91 good design of the Orcs of Gundabad, the only thing you would have to add are skeletal remains for armor but everything else is fine.

In the next version harad and think elves will be able to have IA.

Thanks and continues to work well.

+2 votes     mod: Middle Earth-Extended Edition
numeronean
numeronean Feb 3 2014, 6:20am says:

Rohirim91 have some concepts to improve faction harad:

1 - the creation of a new structure rhun barracks, where will be able to recruit forces rhun (still requires power Allies of The East)

2 - replace the power to summon corsairs umbar by allies khand (three battalions variangs that will come equipped with spears and shields were convened).

3 - Adding two new heroes umbar and the captain of the Lord of rhun.

4 - umbar corsairs were recruited in the palace of the Haradrim.

That's all and please respond Might see what you think of these concepts.
thanks

+2 votes     mod: Middle Earth-Extended Edition
numeronean
numeronean Jan 22 2014, 5:26am says:

I would have liked to design films that really threatening, but anyway bolg design must be updated to and resembling the orcs of Gundabad ha the design of version 3.8.1 does not inspire much fear of enemies, just like a goblin memory.

Please edain canviad equipment design bolg even be the movie of it one good shirt.

+1 vote     mod: Edain Mod
numeronean
numeronean Jan 6 2014, 6:45am replied:

Gnomi after I finish the version 4.0 Could start creating BFME campaign with elements of BFME 2 would work much like you said, but it would be a great novelty.

long live the Edain mod.

+4 votes     mod: Edain Mod
numeronean
numeronean Dec 26 2013, 11:15am says:

Goods edain team, ye show us an upgrade (as isengard) before the year ends. Merry Christmas

+3 votes     mod: Edain Mod
numeronean
numeronean Dec 20 2013, 6:39am says:

Very good picture, better than the original concept (it was only the tower of the elves of the original game).

+7 votes     media: Lindon Spire
numeronean
numeronean Dec 12 2013, 5:13am says:

hello Edain team, today I want to give a concept for a dwarven subfacion Dale.

Dale will be built outside the fort specifically in the outposts, but this will have four plots construction.

The scepter of a plaza will be built with a source indicating that it is the central place of the city, around the dwarf craft markets where they bought (excluding improvements will unlock fire arrows), will be built this is due to the dalle village has a trading relationship with the very large dwarves.

the barracks is the structure dode recruit archers, soldiers, spearmen and the hero brand.

The following structure has Esgaroth belongs:

The house of fishermen, in this structure benefits will be obtained by fishing there in the near Esgaroth, is also the place of recruitment bard.

Thanks and I hope you respond.

+2 votes     mod: Edain Mod
numeronean
numeronean Nov 29 2013, 5:44am replied:

I think the spell that can be replaced is the earthquake, it is a spell that really is not necessary, however Dwarf Fortress by demonstrating the ability of construction with the dwarves, but the earthquake feels more like a casual phenomenon that caused by the power of the dwarves. but if the power to summon his strength Thor i feel much better.

+2 votes     mod: Edain Mod
numeronean
numeronean Nov 17 2013, 4:56pm says:

Checanos no crees que podrias hacer tambien una versión en español, se que es mucho trabajo pero el resultado vale la pena buena suerte.

+1 vote     mod: Wars of Middle Earth
numeronean
numeronean Nov 9 2013, 5:44pm says:

goods team edain I have a question:

Pesais add new voices of the characters seen in the hobbit an unexpected journey and desolation of Smaug (when released), and what language will (English or German).

Thank you.

+1 vote     mod: Edain Mod
numeronean
numeronean Nov 1 2013, 7:50pm says:

Edain team great job in this faction, the wait has been worth it.
Might expect to release version 4.0 until you exit the second film of the Hobbit, I mean to add new elements seen in the movie, is that many people would like to play in this version (jo I have also wanted to leave) but would be very well add some new detail seen in the film.

Thank you very much for this wonderful work.

+2 votes     mod: Edain Mod
numeronean
numeronean Oct 24 2013, 7:46am says:

checanos estas haciendo un trabajo estupendo, podrias decir que facciones habrá en tu primera beta.

Gracias y no dejes que el mod muera ja que tiene un futuro prometedor.

+1 vote     mod: Wars of Middle Earth
numeronean
numeronean Oct 20 2013, 6:47am says:

Ruudy93 have plans to add more variety of economic buildings and civil buildings, and also dol amroth infantry in the future.

+2 votes     mod: BFME: Tactics
numeronean
numeronean Oct 16 2013, 7:57am says:

think you can launch the first version of the mod before the end of the year.

Another thing you can say for the mod concepts on this page.

+4 votes     mod: BFME: Tactics
numeronean
numeronean Sep 5 2013, 4:57pm says:

Just out of curiosity do you plan dum khazad faction is true that there has been very himportanciahasta the last alliance (a small army led by Durin IV). They have to work on other factions but I think the dwarves would kazad dum a representation of free people against the power of sauron.

+2 votes     mod: Westernesse
numeronean
numeronean Sep 5 2013, 4:42pm says:

I agree orcs shields deserves a wider variety of shields similar to rj rotwk, and also think it could give an importance to black numeroneans mordor ha which are the most powerful servants of the dark lord apart from nazgûl.

+1 vote     mod: Edain Mod
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