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nsamadisy
nsamadisy Mar 2 2009, 11:35am says:

One more question, what do you have in the "Parm 2D Exponent"... I made an image up to resemble what you have there, but I still don't know what exactly is supposed to be there.
Thanks.

+1 vote     article: TF2 Shading in UT3
nsamadisy
nsamadisy Mar 1 2009, 11:28pm says:

Hey guys, I have been at this for a while now... but I am still getting really dark shadows, as if my half lambert isn't working right. Any suggestions?

+1 vote     article: TF2 Shading in UT3
nsamadisy
nsamadisy Feb 19 2009, 1:00pm replied:

I just went through this... had some of the same problems listed here. First, the weird blocky shadow is probably just in viewer... try building a room with a couple of lights, be sure to turn composite shadows on when you put your model in the room. That's what fixed it for me.
I also had a problem with the shadows looking like I had 2 textures on top of each other... sort of rectangular light and dark shadows phasing in and out of each other which the composite shadows fixed.
I still get some harsh black shadows, but maybe I just need to tweek the numbers a bit, I dunno.
Anyone here get those pitch black shadows? is it just the way this shader works or can i do something to lessen that straight light to black shadow?

+1 vote     article: TF2 Shading in UT3
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