Absolutely loved the fourth demo!
I have some suggestions for the maps though. An specific thing i would change is maybe make the Adam being able to open doors mechanic a bit clearer, like giving him a line that says something like "Hey, i can open these".
Also some lights and sounds as guidance would be great, sometimes the player might get lost of where they are supposed to go. Flares could work great
Examples: Finding the knife in BMRF or the button in the Tutorial parkour
If the squad members will be used more often, i would recommend adding a hud that indicates your squad members like in HL2 or Field Intensity
Some ambient sounds could add a lot to the ambient, here's some suggestions for them
BMRF: Computer sounds and ambient, maybe utilize the ones in HL1
Hospital: Could work great with some scary and mysterious ambience, maybe groans or screams behind locked doors. And in that part where the roof is destroyed, distant gunshots and battle sounds like the ones in the HL2 Streetwars. Also one or two soldier corpses there could tell the player a lot of what's currently going on.
Albuquerque and Train station: Gunshots and battle sounds like they were teased in the hospital.
Sewers: Moving water and drips.
I loved the demo but the lack of ambient sounds felt weird because of how silent the place was. I like the direction the mod is taking and i'm looking foward to see the next releases. Amazing work!
xdxdxd23
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