I'm NoX. I'm mapper on on Eternal Silence. If you want to join the project, send me a PM here or contact me through www.eternal-silence.net. Looking forward to hearing from you!

Report RSS On My Eee

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”I can’t, I’m on my eee.”

This is a phrase I get to say more often than I’d like. As my family is spread across the entire country, I’m often traveling around, carrying only my eee with me. While this is fine for answering e-mails, checking up on stuff, writing job ads and news posts and much more, you’ll not get a whole lot of graphics power out of an eee. That means I can’t work on my maps or test scripts or whatever.

Before, this was not really a hindrance, as there was a lot of managerial tasks to do. This time, however, I can honestly say I’ve nothing better to do than write this blog entry. Eternal Silence development is pushing ahead smoothly, at a steady pace. The entire team has their tasks set out for them and are working on them. Our two new coders, still on trial, are trying their hands with the tasks that have been assigned to them. Meanwhile, our resident genius Konstantin is tracking down a memory bug and working on an AI for Eternal Silence. Kage Musha is updating and upgrading the website forums with some neat new features. Spindoctor, our sound technician, is hard at work on the sounds for part 2 of the tutorial. Gman just launched a news update and Khaoz is taking on the tasks of finishing an old model of Pauls. The betas are hard at work, testing changes to the gunship that should make it a bit more useful in a tight spot, and the mappers are working hard on creating new maps and finishing up old, abandoned ones. All in all, development is running smoother than ever, thanks to our new organizational structure.

I can see that interest in this blog has been minute (to be precise, interest in this blog has been limited to the other guys from the ES Development Team :) but I find I actually enjoy writing it, so it makes no nevermind to me. Should anyone else be looking, however, I’d like to give a pointer towards Dan Menards new project, Party of Sin. The game is a co-op platformer developed for Xbox and PC, and it looks awesome, so far! Take a look, track it, and kick their asses in StarCraft 2 on the release day.

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