I'm NoX. I'm mapper on on Eternal Silence. If you want to join the project, send me a PM here or contact me through www.eternal-silence.net. Looking forward to hearing from you!

Report RSS Good news, everyone!

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So, as our schedule ran just a little too tight around mid-December, we decided to split the coming content in two patches. The first one is almost due!

If all goes according to plan, it'll be out in a weeks time on steam. It features a new game mode, a new map and lots of tweaks. And it renames the gunship to dropship - hopefully this'll make the gunship experience more pleasant. If not, well the tutorial will come along soon :)

Like I said, our schedule ran a little too tight, and I daresay we wont be setting ourselves a deadline so close to an exam period again. With our various studies stealing our time, development slowed considerably during these past few months. It's all good, though. Things are wrapping up nicely, one thing at a time, and I personally estimate a release of the second part of the patch by early February. It's gonna be awesome!

Most of development now-a-days is bug hunting and making small tweaks and balance changes. I think we're all very ready to begin a new round of development, on some fresh ES features!

So, based on what content we're getting lined up, it looks like the patch after this one will be flying related. Lately a modeller cooked up viewpoint cockpits for our kick-ass little ships. I'm pretty psyched to see how they'll work in-game. We might also be looking at (re)-introducing a new ship type into the game, but I don't want to reveal too much in case it fails in testing. Personally, my next map is going to be a re-make of my old(and first) map, ctf_olympus. This map has 1 design goal: To be a challenging flying experience for the ace pilots out there.
My first beta edition of the map proved popular at testing, and I, for one, am in love with the ideas I've gotten since then. Stay tuned for more :)

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