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nkjellman
nkjellman Jul 31 2014, 1:14am says:

I wouldn't necessarily say abandoned. I just haven't had the time to work on it. Its still on my mind though.

Also, this only replaces the map and some ped models. Also the mod only works on 1.0.7.0.

I do have plans to convert this to GTA V, and have it so you can switch between the 3 IV protags.

+1 vote     mod: GTA EFLC Map Updates to GTA IV
nkjellman
nkjellman Mar 27 2013, 8:29pm replied:

Ok. Now I see what you mean. Good luck with the project.

+1 vote     mod: HRT 1.4
nkjellman
nkjellman Mar 23 2013, 11:30pm replied:

So no Rage version? That is unfortunate. Though, I would like to play it on normal SA, when I play IV SA, I think your mod would greatly improve IV SA as it feels like SA but looks better than the original textures.

I don't know if you mean that you don't want to convert it to IV SA, you don't want anyone else to convert it to IV SA, or both.

But I see your reasoning though about the significance. The VCS PC Edition team is the same way. I don't understand if your view changes based on whether you release both versions, or you only release SA and someone else ports it.

The other thing I don't understand about this significance thing is what you think it would be like. I don't know if you think that IV SA would be released with this on it, or it would be an add on. I could see it not showing significance if IV SA installed your mod on by default.

So lets pretend you said yes. IV SA would still come with the original SA textures. People would download HRT V1.4 through the launcher's add on download page and install it. You would be credited for the add on and it would still be all you. In the files, it would be an img file that is loaded at the top of the images.txt that contains only your textures. They would load instead of the textures in the mods files. I hope we are on the same page here. I'm thinking that the way we have the add on system set up in the launcher, the significance would still greatly be applied. I hope you agree. Have you seen what the IV SA Launcher's download page looks like? Might help you understand.

Luckily, it is easy to convert SA textures to IV SA for personal use. It would still have that significance as it was still downloaded by the person who did the personal conversion.

+1 vote     mod: HRT 1.4
nkjellman
nkjellman Mar 3 2013, 4:00am says:

Does this have flight mode? If so what is the key?

+1 vote     download: Back to the future V4.0
nkjellman
nkjellman Mar 3 2013, 3:57am says:

What key do you press to go into Hover Mode?

+2 votes     mod: Back to the Future - Liberty City
nkjellman
nkjellman Feb 16 2013, 10:52pm says:

When you finish this you should then port it to IV:SA.

+1 vote     mod: HRT 1.4
nkjellman
nkjellman Feb 16 2013, 10:50pm says:

You should try and pull off some of the tricks that were done on the BTTF mods for previous GTA games.
Including:
-Hill Vally that changes depending on time.
-Internet radio for each decade.
-Different sets of cars for each time from the movie. (PS: I'd make 2015 cars look like now cars or just regular IV cars, and make 2055 cars look like 2015 cars from the movie.)

For Hill Vally, you may be able to get a dynamically changing map much easier than LC. Thankfully Hill Vally is a small town, so you could have a basic landscape map, then have man made objects spawn with a script. It loads a different set of objects for each time from the movie. But I'd make 2015 look more like a real life style 2015, which would have things based on now, and have things from the movie version that would be possible now. Again I think you should make 2055 look like 2015 from the movie.

What do you think about these ideas?

+2 votes     mod: Back to the Future - Liberty City
nkjellman
nkjellman Feb 9 2013, 12:41am replied:

Crashed in Hyperspace to Atlantis. No offense, because this is a great mod, but you guys should of fixed the crashes before releasing. (unless I'm the only one). Great mod, but it looses its experience when it crashes. When I play my main worry is, is it going to crash?

+3 votes     mod: STARGATE Horizon Of the Universe
nkjellman
nkjellman Feb 9 2013, 12:11am says:

Great mod. However there is one problem.

Stargates (I believe its only the one at SGC) crashes the game.

+2 votes     mod: STARGATE Horizon Of the Universe
nkjellman
nkjellman Jan 9 2013, 6:33pm says:

So does this go with the other Stargate mod or is it on its own? (Content wise)

+2 votes     mod: STARGATE: The Lost City of Atlantis
nkjellman
nkjellman Apr 28 2012, 10:15pm says:

@wassim: Thanks a lot for helping. If you could send me the link to the file when your done, that would be great. I'll upload it in the release, and I'll give you credit.

+1 vote     mod: GTA EFLC Map Updates to GTA IV
nkjellman
nkjellman Jan 30 2012, 12:48am says:

Hmmm, havent worked on this bad boy in a while.

I think I may get it so on EFLC you have the complete map in both Episodes.

I tryed to fix the picture for part 1 of beta 2. I don't know why its so tiny.
In TBOGT you have the missing IV Cutsene interiors, and in TLAD you have all the map updates, along with the cutsene interiors.

Also, the AOD club house is there. I hope you guys didnt have any issues with installing.

+1 vote     mod: GTA EFLC Map Updates to GTA IV
nkjellman
nkjellman Aug 16 2011, 12:37pm says:

Sorry if I have not been updating this recently. Ive been working with the IV SA team helping them out with there mod.

+1 vote     mod: GTA EFLC Map Updates to GTA IV
nkjellman
nkjellman Jul 29 2011, 9:57pm says:

So howcome have I been taken out of the credits for the two shots of the WTC?

+1 vote     mod: Grand Theft Auto III(Re-Imaging)
nkjellman
nkjellman Mar 31 2011, 6:39pm says:

There was some truble uploading but part 4 is up. Also my gtaforums topic got locked so to fix that issue I may come up with a new version of Beta 2 that requiers you to have the EFLC disc.

+1 vote     mod: GTA EFLC Map Updates to GTA IV
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