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Game Review on Sep 7th, 2012
No review provided
Mod Review on Dec 11th, 2011 - 3 people agree
The mod is great when it works. Save frequently because a crash, although they are rare, (about once every 2 to 4 hours of play), they happen at anytime so you dont want to be losing progress.
The Zone is incredibly intense, especially with moving anomalies, ect. Read through what AMK does and get a general idea. Then read this one.
I only experienced one bug, the binoculars/magazine reloading. Wasnt game breaking, I just always had to carry tons of looted magazines on me for my weapons. No need to carry bullets at that point. Downside was that I wasnt able to use my binoculars, which kinda sucked cause they add a great feel to the game.
Normally The Zone becomes easier for STALKERS who gain better artifacts and gear, like Vanilla version. Well in this mod, its not like that. At all. I got wrecked all the time. You cross to another area of the map, climp on top of the highest hill to get a general feel for the area and suddenly 10 dogs, 4 boars, and 4 fleshs come at you like a wolf pack of ligers and ****. It was awesome. I crouched down and just fired into the seething mass hauling *** towards me. I knew Id had to reload at some point so I just stopped shooting and sat there, getting hit by a wall of rabid and radiated mutants. I was dead in less than 2 seconds. Thus is life.
New mutants, improved gears, artifact transmutation. You can even use artifacts as weapons. You drop them on the ground and they spawn anomalies. Pretty useful if you know how to use them.
I played on Master, which is honestly the only way to play and enjoy any STALKER game to its fullest. That helped make this whole mod enjoyable and pretty much helps envision what the mod creator has in mind.