Welcome to my ModDB profile page. My name is Martin and I'm a Technical Artist (TA) from Stockholm, Sweden. I started out my career in game development as a 3D Artist in late 2010, working with art production on a wide range of different platforms (PC, Xbox 360, PS3, iOS, Android). As a Tech Artist I work in the twilight zone between Programming and Art. Responsibilities involves things like: Tools development, Improving artist workflows, Writing shaders, Rigging, Research & Development, Prototyping, Technical Writing (Documentation), Teaching artists and probably most importantly: design as well as maintain new or existing pipelines. Currently I am working at King - an Activision-Blizzard division.
Nightshade UV Editor extends the default functionality of Maya's native UV Texture Editor by adding scripts that greatly speed up the time it takes doing...
This is Painter's Wheel - a very powerful color picker and mixer for Adobe Photoshop CS6. And older version for CS5 is available as well.
This is a pack of 30 big to huge -sized leaking grunge brushes (600 to 1600 px in width). Suitable for game development and other arts. File format is...
This is a pack of 20 huge-sized grunge brushes (most are 2000px but some are 1600 or 1700) and 5 additional smaller ones in the 1000-1200 range. Suitable...
100 high-resolution (blood) splatter brushes. Sizes ~1400-1500 px some up to 1600px. Suitable for game development and other arts. File format ABR.
30 huge-sized glass crack brushes suitable for game development and other arts. File format: ABR.
This is a simple MEL script that will rescale all the UV-shells of a selected mesh so that they get exactly the same amount of TD (texel density). It...