Spring RTS game concept (view original)

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Description

Just some project I was considering.
Summary:
AI: can attack infantry
AA: can attack aircrafts
AT can attack land vehicles, sea vessels and buildings (If it does not say otherwise)
AS: can attack submarines and sea vessels.

Infantry T1:
Infantrymen: Anti infantry machinegun (Can capture buildings)
AT Trooper: Anti vehicle missile launcher
AA trooper: antiaircraft missile launcher (Cant attack buildings)
Sniper: AI sniper rifle (Cant attack buildings)
Mortar: AI and AT mortar. (Medium range)

Vehicle T1:
Buggy: AI AA and AT Heavy machine gun
APC: AI AA and AT Heavy machine gun (Transports up to 10 infantry, it ha amphibious capabilities)
IFV: Deleted
Tank: AT and AI cannon
AA vehicle: AA flak gun (Cant attack buildings)
Artillery vehicle: medium/long range cannon.

Aircraft t1:
Drone: AI AA and AT Heavy machinegun (Fastest aircraft)
Fighter: AA and AT missiles. (Cant attack buildings)
Bomber: AI and AT bomb runs.
Gunship: AI AA and AT heavy machinegun, AT missiles. (Slowest T1 aircraft)
Transport helicopter: transports Up to 12 Infantry or T1/T2 land vehicles.

Ships T1:
Patrol boat: AI AA and AT Heavy machine gun.
Corvette: 1 AA flak gun and AS torpedos.
Submarine: AS Torpedos
Frigate: 1 AI and AT cannon, 1 AS torpedos and 1 AA flak gun.
Destroyer: 2 AI and AT cannon, 1 AA and AT missiles.
Hovercaft transport: transports Up to 20 Infantry or T1/T2 land vehicles.