quite possibly! depends if we make some new stuff to show
quite possibly! depends if we make some new stuff to show
New character models are now officially in the works! keep your eyes peeled
oh dear, I rather hope I wasn't supposed to keep the whole 'tiers of weapons' thing under wraps..
Some things might make use of Zbrush as well, but I don't think we've got any examples up yet
We're looking at implementing iron sights but for the moment getting the weapons animated and working in game is our focus
Thanks for the c&c the design here is very much up in the air.
@Spenzerr:
i'm certainly hoping for a dark matte finish the blade, almost as if the blade were carbon coated. The edge of the blade will be shiny however as thats how i remember my friends tanto, rather like the true blade was showing through. All this is rather optamistic as my texturing skills are those of a novice.
@Diviance:
I've left the guard almost non-existant to give the tanto a lower profile and to be more fitted to a stealthy killer than a traditional tanto. That said I can see that it may want some changes.
As you've seen I've been maiking very functional weapons for Marshall so far (see the sniper rifle) but despite being plain and functional a tanto is a little more interesting than just a regular old knife.
First off thanks for all the feedback. now to clarify:
@joe_rogers_11155
Rifle Stocks are quite often simple blocks like this one. i was considering making it something molded to fit the characters shoulder as this is a customised rifle but the low polygon version for use in game just didn't look right.
@Raider7
i perhaps should have mentioned that this is not a bolt action rifle, so its loaded from a clip in front of the trigger guard.
Zoom levels is down the code which isn't my area but at a guess probably x4 and x8.
NicRic
Nick joined
2nd Year Game Design Student at Staffordshire Uni UK