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Team Dark Mod

Team Dark Mod

Developer & Publisher with 12 members, must apply to join

The development team making The Dark Mod, a stealth-based single-player mission toolset inspired by the Thief games, for Doom 3.

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klockmeyka
klockmeyka Nov 29 2008, 5:09pm says:

PS - I've asked the same question on the modDB engine -tech 4 page.
Do drop by!

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klockmeyka
klockmeyka Nov 29 2008, 5:02pm says:

Hi N.H.!

About a month ago you posted...
1. This isn't FarCry2.
2. FC2 is a completely different type of engine. It loads smaller chunks of levels and then streams in the rest as you go. The doom 3 engine loads THE ENTIRE level. We didn't design the engine.

Could you please tell me more on the subject?
Do you know if this was changed in the EnemyTerritory: QuakeWars edition of the engine? – is that what MegaTexture technology is?

...I’m interested in “1 huge level with no loading” games.
Is there a name for this little-by-little level loading technique, or some technical expression that I can run a search by?

(like what other engines use it?
Is it the new general trend,
or does it have its drawbacks?)

Tnx!

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thieftransgressions
thieftransgressions May 12 2006, 12:55am says:

Hey Tim,
What you say is true, it would be much better to put efforts towards something so far along - and I trust your research is well conducted. I'ld most certainly be interested in helping The Dark Mod where I can. I've talked to another of the folks who was going to help with teh Transgressions, and he's pretty interested as well.
Let me know what I can do for you.

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