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Comment History
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{!} - - 16 comments @ Skalgrim Mod 2.2

BUG: the Necron Lightning Dragging ability as well as the Necron "all Crits do Fires" for lightning weapons are bugged.

the lightning drag just causes ships to vibrate in place, where as the lightning fire thing seems to do currently absolutely nothing.

Further, none of the shipyard modifications seem to work for anything campaign but the tyranid campaign.


Other notes is the Throne of the Silent King: it seems HORRIFICALLY over costed compared to the Anubis, I'd suggest either adding another two or three mega gauss guns on it, or replacing the 9000 range lightning arc gusn with the bigger more powerful 13500 range ones. It just really can't compete with the value of the absurd value of the giga lightning spam from the anubis.

ALSO: is there a mod I can download to skip the stupid stealth mission for chaos? Because WOW it's just BS to do forced stealth AND I can't find the mod that you talk about that's suppoused to make it easier.

Good karma+1 vote
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{!} - - 16 comments @ Submod collection for Skalgrim mod 2.2

the more build points mod does NOT work for any faction other than the tyranids. Any fixes would be aprpeciated.

Good karma+1 vote
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{!} - - 16 comments @ Skalgrim Mod 1.9

Gotta ask why the Conquerer Ship for chaos is not avaliable in the Chaos Campagin ;-;

Good karma+1 vote
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{!} - - 16 comments @ Skalgrim Mod 1.9

I take it that it's the same for the lack of living pyroacid killing troops?

Good karma+1 vote
{!}
{!} - - 16 comments @ Skalgrim Mod 1.9

A few issues:
The canoptek foundaries don't work after you get a total of +6 armor.

Death worlds for tyranids don't stack as they are suppoused to: they don't add the critical assault chance they are suppoused to.

Good karma+1 vote
{!}
{!} - - 16 comments @ Skalgrim Mod 1.9

is it possible to re-model the Aza'gorod?

it's IMMENSELY laggy when looking at 4 of them, to the point of the game being difficult to control.

Good karma+1 vote
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{!} - - 16 comments @ Skalgrim Mod 1.9

Thank you so much! this is very helpful to me :)

Good karma+1 vote
{!}
{!} - - 16 comments @ Skalgrim Mod 1.9

To be clear: we go to the Battlefleet Gothic Armada II\BattlefleetGothic2 folder and just copy paste the Content folder in there? right?

Since that's what I did.

Good karma+1 vote
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{!} - - 16 comments @ Skalgrim Mod 1.9

Oh, it's part of the default game? I was copy pasting the skullagrim 1.9 mod into that section...

Good karma+1 vote
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{!} - - 16 comments @ Skalgrim Mod 1.9

I tried to start the game but it says:
Failed to open the Descriptor File:
'../../../BattlefleetGothic2/BattlefleetGothic2.uproject'

there is also no large file in the Paks folder.

Good karma+1 vote
{!}
{!} - - 16 comments @ Skalgrim Mod 1.9

Where the HECK is the 38.7 gb file?

Good karma+1 vote
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{!} - - 16 comments @ Skalgrim Mod 1.8.1 (Hotfix included)

Another problem: The fuegan class doesn't Aidari doesn't gain the bonus 13,500 range in the runic targeting stance. Is this intended?

Good karma+1 vote
{!}
{!} - - 16 comments @ Skalgrim Mod 1.8.1 (Hotfix included)

Damn, wait, how much of the map did it take up?

ALSO, several of the imperium ships have SO MANY DIFFERENT TYPES OF WEAPONS... taht I litterally can't see the all in the UI priovided.

What weapons and weapon stats do the 1,200 point and the 1,400 point titans for the imperium have?

Good karma+1 vote
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{!} - - 16 comments @ Skalgrim Mod 1.8.1 (Hotfix included)

Alright, I did that, but I still don't have access to the craftworld titan... is it not yet implemented?

Good karma+1 vote
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{!} - - 16 comments @ Skalgrim Mod 1.8.1 (Hotfix included)

I made the biggest possible fleet:
It has 1 Ancient Titan (So no one runs away ever) It stays in the back.
51 Razor fiends (you'll see why in a moment)
102 Bio plasma drones

The theortical strategy is for the ancient titan to stay in the back so no one will ever be killed and run away due to **** morale, and for all ONEHUNDRED AND FIFTY THREE other vessels to bum rush the enemy to ******* DEATh....... but the ACTUAL strategy seems to be just to lag out the entire game :)

It slows down to one second per two minutes. Sadly, I dind't have the patience to see out an entire battle, so the effectiveness is unknown.

Good karma+1 vote
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{!} - - 16 comments @ Skalgrim Mod 1.8.1 (Hotfix included)

Hi! Custom titans are now spawning in, I followed the instructions word for word, but I can't add the new titans to my fleets, : (

Good karma+1 vote