Thanks for your report, we'll check it out.
Thanks for your report, we'll check it out.
You have only one light carrier with some RUs in the begining, you have to find the way to accumulate your wealth such as mining and selling or buying lower price goods and sell them at a higher price , then increase your PopCap and purchase ships to grow your fleet, there are a lot of things you can do in this mod.
You mean you can't see the sell button?
I dont's design the mod, so I don't know, there may be some AI problems unsolved so that difficulty levels still haven't been clearly defined, and spamming system is used instead of AI system.
This mod is mainly designed for defense mod, survival mod and trade mod, victory is still possible in skirmish if you control the time and your ships well.
Pixie Heavy is born for battle, it keeps fighting to get resources for research and upgrade.
Resources are still yours even if your resource collectors go to CPU moblie refinery, I don't know why, may be they don't want to wait in line to unload resources.
Ai does not produce units, it sends troops via hyperspace jump.
We've found that some messages haven't been translated, they are displayed in the form of numbers like "$number". A new patch will be done in one or two days.
Targets may be out of range of you mothership's weapons, please try the other angles.
AI doesn't produce any unit, they send their ships to battle field via hyperspace jump, the easy AI does the same as the hard does.
In the trade mod? The game is auto saved when your fleet jumps to another map, you can't save the game manually.
The NPC's units are produced by scripts at predefined times or events, no resource consumed. Infact, time is enough to grow your army strong enought to defeat the NPC if you handle and control well, good luck and have fun!
Could you show me the command-line flags?
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