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Comment History
Pumkin0
Pumkin0 - - 17 comments @ Warfare mode traders ignore combat

That was me sorry, forgot to log in

Good karma+3 votes
Pumkin0
Pumkin0 - - 17 comments @ Warfare mode traders ignore combat

Yes normally they will kill them. However if I'm not wrong, since they don't move, other npcs might have trouble detecting them so you might see some that are still alive even after capture.

You can indeed make them immortal, however I don't think that's a good idea in warfare as you won't be able to interact with enemy traders. It's better for them to be vulnerable so that when you capture a base you can kill them so that they can be replaced with a trader from your faction.

Good karma+2 votes
Pumkin0
Pumkin0 - - 17 comments @ Mosin and SKS stripper clips

Yeah I agree that it isn't the best and not 100% realistic. But in my humble opinion I thought it would be better to have them as a choice at least in the meantime because of the unfair advantage that these rifles offer by being the only ones being able to load a full mag in one quick reload without having to first load ammo in the inventory.

I'd rather have something than nothing at all and in this case i'd rather it be 80% functional than to not have the functionality at all. If the only issue is the stripper clip being shown as "inside" the gun in the inventory, then that's a small enough issue for me that I can deal with it.

What I couldn't deal with however was my character pulling out a 10-round loaded stripper clip from nowhere when reloading, that I don't have in my inventory, and that I didn't have to prepare beforehand.

I totally understand if you don't find it up to your standards though. And thanks for making the redux addon, it really made the game 10x better for me!

Good karma+2 votes
Pumkin0
Pumkin0 - - 17 comments @ Mosin and SKS stripper clips

Updated. Thanks for reporting

Good karma+1 vote
Pumkin0
Pumkin0 - - 17 comments @ Mosin and SKS stripper clips

Yes, I just updated it, it should now work. Please report back if there is still an issue as I don't have BAS to test it out. I think the previous issue was just due to a name duplication.

Good karma+1 vote
Pumkin0
Pumkin0 - - 17 comments @ Mosin and SKS stripper clips

You might have me convinced there ;)

Good karma+1 vote
Pumkin0
Pumkin0 - - 17 comments @ Mosin and SKS stripper clips

Ok, the issue should be fixed now. If it still doesn't work you can tell me. and the reason I don't have BAS is that I like uniformity ahah. I would like BAS if it replaced the vanilla models but instead it just adds new weapons. So it's kinda awkward when you find a vanilla weapon. Perhaps I will still install it though

Good karma+1 vote
Pumkin0
Pumkin0 - - 17 comments @ Mosin and SKS stripper clips

Ahhh sorry I don't have BAS, it must be incompatible with BAS. I'll add it to the description and update when I can.

Good karma+2 votes
Pumkin0
Pumkin0 - - 17 comments @ Jabbers Soulslike Gamemode

Got an error on a stash in Jupiter:

[Soulslike] DEBUG: Not expected, unable to find stash id linked to Invbox..
[Soulslike] DEBUG: Transfering items from hidden stash 12639 to static stash 38941
! [SCRIPT ERROR]: d:/games/anomaly-1.5.1.2\gamedata\scripts\soulslike.script:725: attempt to index local 'stash' (a nil value)

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: d:/games/anomaly-1.5.1.2\gamedata\scripts\soulslike.script:725: attempt to index local 'stash' (a nil value)

There is also an error in the big base stash in army warehouse but I don't have the error code rn.

Good karma+2 votes
Pumkin0
Pumkin0 - - 17 comments @ Living_City

Oh **** an update the day after my problem! Thanks a lot for your work man you're making this game actually worth playing!

Good karma+1 vote
Pumkin0
Pumkin0 - - 17 comments @ Living_City

Hey man I love the limit inventory idea, it is one of the main reasons i downloaded your mod (wanted to have a more realistic inventory and feel a bit more vulnerable with limited ammo). But for some reason it's the only feature that I can't get to work for some reason :(. I did a perfect install and followed the instructions correctly, and the parameter is set to one, with correct spacing and everything! but i can still buy and have as many weapons as I want... How is it supposed to work? Also, for the empty inventory purchases you can make, do they reset? or can you only buy it once and then its always set as "full"? Thanks a lot for this mod!

Good karma+1 vote
Pumkin0
Pumkin0 - - 17 comments @ Star Wars Conquest 0.9.4-preview

I really hope to get an answer, but can anyone please tell me if you can transfer your 0.9.3 saves to 0.9.4 and how to do it!! if not is it possible to at least transfer you character?

Good karma+2 votes
Pumkin0
Pumkin0 - - 17 comments @ Star Wars Conquest

well well well, this game is a very well constructed game and I am enjoying it so much.
But only one thing really bugs me right now: the clone troops.
Their SKILLS are really really messed up! for example, the arc trooper commander, who is an upgrade of the arc trooper captain, HAS LESS SKILL than the captain! it makes no sense!!!!!
another example: the upgrades of being a clone trooper sergeant or being and arc trooper sergeant are EXACTLY the same in skills!!!
Now, if this is supposed to be like that, please tell me and explain why it is like so!
otherwise, tell me the reason why it is like that please :). (developement problem? missed a spot?the mod taking a lot of work to build up?)
i know making this mod is hard for you guys, and you have my full support, this mod is great!
louis.

Good karma+3 votes
Pumkin0
Pumkin0 - - 17 comments @ Star Wars Conquest

i love this mod but one thing is really weird! why is it that every time i talk to a planet administrator and ask for a task it says "all enemies in this location have been defeated" and i get 100 money and 100 credit and i can become rich by just doing it again and again! so why does it do that?

Good karma+1 vote
Pumkin0
Pumkin0 - - 17 comments @ Upcoming Beta items.

beautiful details!

Good karma+3 votes
Pumkin0
Pumkin0 - - 17 comments @ Community Spotlight: nms_isolated by lou saffire

i am loving this mod. really , really you guys are awesome you have my respect for taking your time and making this. :)

Good karma+1 vote
Pumkin0
Pumkin0 - - 17 comments @ Hoodwink Ep1: The Brute, The Babe and The Bogey

(buried)

lol this game is **** lol

Good karma-5 votes