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Myydraal
Myydraal - - 1 comments @ Revamp Expansion Mod 2.0 Beta 1.1P2

There are a few issues I am having and some critiques for what I am seeing when playing a casual game in Skirmish.
1) The energy producing structures aren't producing enough, most games I play I am desperately trying to scrape together energy, while sitting on a huge stockpile of Mass. I think that either the energy costs should be decreased across the board for all structures, especially the energy producers, or the energy producer output is ramped up. It seems that the Cybran Faction has the easiest time gathering resources while I played as them, while the UEF and Illuminate have a harder time getting things in order, the Illuminate more so then the UEF.
2) This may be a problem with my computer not able to handle it, but the game slows to an absolute crawl at about an hour in, due to how many units are on the map, especially with how the AI produces them. The game could be moving at 4 seconds IRL to 1 second IG.
3) The AI difficulty seems to be absurd, I remember during one match when playing against a Cybran commander that by the 30 minute mark he was able to send multiple scroxas and T3 units at me and by the 1:30 or so mark he had at least ten of each major experimental sitting in the ruins of my base while I desperately tried to build a floating base as an Illuminate with Heavy Arty Fire hitting my shields. Yes he did have fire bases all over the map, primarily where mass deposits were, I believe normal turtle was on for the AI, and there was a 20 minute rush timer, but that was still utterly absurd the level resource and unit production the AI was displaying.
4) The shields seem a little to strong, especially when packed together, to the point that any time I would try to assault a firebase, not the main one even, that I would need at minimum to use an experimental to crack open the base, otherwise either the artillery fire was worthless and simply drained my energy or an army of factory units would simply be destroyed by the static defenses.
5) I keep having crashes and the "SC2 has stopped working" midway through the match, at about the hour to 1:30 minute mark occasionally.
6) I tried going onto the Campaign menu a few weeks back, and if I remember correctly the Game crashed with the "SC2 has stopped working" when I tried to enter the campaign, or I did get in the campaign menu and it crashed when I tried to play said campaign, the first UEF mission in particular.
7) Something needs to be done to the Archangel and Combat Drone Experimental in Illuminate, they are too slow, and lack decent fire power to be effective. The Uriel was all around utterly disappointing and a waste of time and resources to build, a slow, easy to kill, and hard to be killed by experimental, major works needs to be done, like increasing its speed and decreasing resource and time for building it, or increasing its health and rate of fire, or increasing its range and damage. The Andromeda struggled fight its way through a section of T1, T2, and T3 Cybran shields when I used it in a skirmish match. In addition it was not good at handling crowds whatsoever, though this may be due the fact the crowd was filled with mobile shields. It also seems to have a hard time recognizing move commands, and does not go where you order it to go. The Andromeda could use a range and rate of fire boost, with maybe a few additional weapons, and a slightly faster move speed.
I hope that whoever works on this mod sees this comment and can use what I wrote to help further this awesome mod.
I will post more problems as a I run into them, and if this is not the best place to put them, then can someone inform as to where the best place would be?

Good karma+1 vote