Only thing is, I also have an idea of what happened to Bosch. Oh well... good luck with your campaign!
Looks nice IMO! :D
Only thing is, I also have an idea of what happened to Bosch. Oh well... good luck with your campaign!
Looks nice IMO! :D
BTW, I have Inferno now. I like it so much, it caused me to start building a campaign for it. :o
If you have any comments/feedback on the mission, feel free to post it as a comment here. :)
Get a new microphone, then, gameplayer! The one I bought was only $14.95, and some sell for only $10 at Staples.
-MysticLyman
Hope I'll be able to play it like Sid Meier's Alpha Centauri. :) Now THAT would be a nice mod for Civ 4. :)
That looks good! Hope I can download it, though...
Sure! Just contact azile at alexnmeghan@hotmail.com to let you know that you're interested, and he'll see if he has a place for you. :)
-MysticLyman
To add beam cannons, click on the "Event Editor" under "Events" on the main toolbar. You should be at a screen with some buttons on the right side that say "New Event", "Insert Event", etc. with a huge, white box of nothingness in the center. Click the "New Event" button and then select the little plus-sign box next to "Event Name". This should pull down another little box which says "when". Click the second plus-sign box, and you should see "true" and "do-nothing". Change "true" to whatever you want by right-clicking on "true", then, under the "Replace Operator" tab, select whatever you want. Then, change "do-nothing" by performing the same steps as above (except replacing "true" with "do-nothing"). Except, this time, you want to select the option "beam-free" for one beam cannon to be active, "fire-beam" for one beam cannon to be active at one time, or "beam-free-all" for every beam cannon to be active on the selected ship. Go into the game, and the ship you selected should be firing beams.
MysticLyman
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