This member has provided no bio about themself...

RSS Reviews
9

Underhell

Mod review may contain spoilers

MAJOR SPOILER WARNING.


I loved this mod.

Actually, I'm sorry. Let me correct that.

I LOVE this GAME. It doesn't matter if it's built on Source SDK or not, this is a completely different game than anything I've seen before.

A mix of horror, tactical gameplay, but most of all STORY.

My god, I play this for the story and get lost in it every time. It doesn't get old!

Let's jump into chapter one real quick. When fighting, I spent most of my time hiding in a closet praying whatever was there would just go away. It was terrifying. And then you get to the maintenance area where you lose all of your weapons and injure your leg so you cannot kick.

Sneaking around was easily more terrifying than the house. Amnesia:TDD wasn't able to get me as much as that one bit did. It got to the point where I was so paranoid about my every move that I trapped each of the two infected in different rooms. I had to sacrifice the card in the dumpster to do it too, as there was NO WAY I was going back in.

The house was intense. There was one place I refused to go, because of that one jumpscare that can happen randomly. That's the attic. I triggered the chase scare multiple times, but never would I go in the attic.

And then there was the well!

I installed this mod for a friend, and decided to give him a quick walkthrough of it. He asked me to do the well section and so I did.

I jumped down, walked around for a bit, and after playing the first tape went out to the sewers. I turn around a corner and THEN THERE'S ANGELO JUST CHILLIN IN MY FACE. I have never been that scared in my life, and I've ACTUALLY been shot at! I feel my heart skip, and suddenly there's this feeling of intense energy and a distance from reality. That, my friend, is a metric ****-tonne of adrenaline. And that could only be achieved through such an intense atmosphere creating such a feeling of anxiety!

The characters we lost along our journey in the prison had me actually feeling sad. Something games rarely do anymore. In the end, when you walk down the hallway and see everyone again, there were three people I stopped to admire. Alex, Ben, and Hermit. Alex, the kid. Ben, the genius. And Hermit. The oblivious old man who lost his entire family in a fire, came to work the rest of his days in the vents of a secret facility. In the end, I have no idea why, but he reminded me so much of Frank that I had to stop on him and just think.

I would rate this ten, if it weren't for a few bugs. There were a couple times where you were on an elevator where a loading screen came up? Well every time, without fail, I looked away just as the door closed. Fun fact, there are plenty of instances where you cannot open that door again. I ended up having to noclip out.

I also had to spawn in a SOCOM in the HQ because it despawned as soon as I got the shoulder flashlight, which was the only reason I still had a one handed pistol in the first place.

Those are a few things I didn't like, the others are just problems with Source SDK that we can't blame MxThe for. Such as crashing at least twice per play session, and animations behaving very oddly and sometimes just refusing the play.

Even so, the good outweighed the bad on a level that makes all of these bad things practically irrelevant.

I cannot wait for chapter two!