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M.Thermidor
M.Thermidor - - 6 comments @ Skrith Invasion Weapon Pack Beta 1

A little edit for a couple of weapons~

*2. A800 Skrith Minigun -- Bad thing I found about this minigun is that you can't modify its firerate (like the XMB does, for example, that could be 600, 900 or 1200 rpm). This makes the A800 quite hard to aim while sustained fire. [From all miniguns... I love the XMB, tho its base firerate is rather slow than the XMV, this makes it much more accurate (its bullets pack a punch too).]

*12. HPSC Lightning Gun Mk3 -- I suggest to make the U-Damage buff that this weapon gives accumulative time (like 0.5 seconds per ammo used), instead of fixed time. Guess that would make better use of sustained fire upon targeted objective (self/other).

*20. L8 GI Ammunition Pack -- Instead of having just a single use of this, I suggest to give the L8 GI something like a recast-time (like the C41 rifle's special have). Guess that could make it much more viable than just dissapearing from your inventory after use. ^^

Thanks for reading, and excuse me if I'm a little annoying~ (éwe)

Good karma+3 votes
M.Thermidor
M.Thermidor - - 6 comments @ Skrith Invasion Weapon Pack Beta 1

Okay~ Good night evryone, I've tested all of this (and I must say) awesome weapon pack, and I would like to share my thoughts, impressions and opinions of them. :)
In the same order as the description:

1. RDR178 Handheld Radar "Gun" -- This is a pretty valuable (and very useful) option to use in gametypes like Ballistic Conflict, or if you don't want to use the BR1-NK itself. I like it the way it is. May I suggest, as it already have an "energy" bar... Why not add it some utility to it? Like energy charge while not activated, or discharge while activated?

2. A800 Skrith Minigun -- Badass weapon. I made quite a mess with it. (Is the alt-fire more powerful, since it shoots bolts instead of insta-lasers?)

3. Fifty-6 Machine Pistol -- Dual-wielding this is cool. Way much cooler when u alt-fire them right at the face of someone~

4. XMK5C Civilian Submachinegun -- Decent ammo, firerate, and also accuracy (even while shooting). An excelent choice for a secondary weapon.

5. A-Pod Electro Adrenaline Discharge Capsule -- A portable adrenaline capsule. Well, it's a little weird? I don't see it very usefulness btw. I do prefer to choose some grenades or something like that. (Maybe if it gives a little ammount of adrenaline per second?)

6. SAR-D Assault Rifle -- It's so much fun (and crazy) the ammount of kills you can get with a well-placed camera. Overall is much like the original S-AR 12.

7. B14R7 Personal Defense Pistol -- Like the common MD24, but with better CC with its alt. ammo and the tazer. Although the special ammo doesn't deal dmg at all, its very useful to punish focused objectives, better in team-based games.

8. C41 Assault Rifle (Model by Teridax, camo system by Azarael) -- Whoever made this weapon, have all my thanks for bringing the iconic Starcraft Terran rifle to this game. I enjoy it so much~ (tho I couldn't get to work the "special 2: laser sight" that is mentioned in the weapon info). The worst thing I see in this weapon is the grenade launcher, I don't like it very much. May I suggest, putting the laser sight in the alt-fire and removing the grenade launcher?

9. Knuckles -- Nothing better than killing someone with your bare hands.

10. M590 Magni - Miniaturized Thor Cannon -- A fu&%$@ portable Thor Tank Cannon, pretty badass.

11. N-TOV Emergency Bandage -- Same as the Adr. capsule, but this one is a little more useful in a pinch.

12. HPSC Lightning Gun Mk3 -- A portable U-Damage buff weapon, have some nice combo potential in team games.

13. AD-420 Combat Enhancing Stimulation Delivery Package -- So... this stimpack auto-activate a combo to self, or to others, with the ammount of adrenaline the targeted character have, basically?

14. A999 Electrified Skrith Wrist Blades -- Like the common blades, but with moar rechargeable shocking power~ I like it :3

15. A62 Skrith Energy Staff -- At last, something that can absorb damage like the Shield Gun. I suggest to add a claw-mark effect on hitting a surface (such as a wall), since I don't see any (noticed when I was trying to test its maximum range attack distance).

16. WBORT-99 -- It's quite hard to hit something with this one, regardless, it's a fun weapon if you can place a well-shot~

17. MDK0331 Heavy Assault Pistol -- Now this is a perfect supportive side-arm. Its adaptability is excellent. I love the attachments of the sniper magazine, it would be nice that the shotgun or the magnum ones had some (maybe a larger barrel or something like that?). Something I really hate about the MDK is that you *must* **** it right after reloading, even if there's still ammo in the magazine, so unlike other sidearms, this adds some precious seconds to the reloading time.

18. A700 Skrith Rocket Launcher -- I really had troubles to hit someone with this in the first tries, then I managed to aim it properly sometimes (the guided rockets are a little easier to aim). It's not bad at all, but I still prefer to use other Rocket Launchers, like the G5.

19. A74 Skrith Heavy Rifle -- My first impressions weren't good due to it's slower firerate than its cousins, but what it lacks in firerate, it compensate with its faster bolt speed. The tracking system is good too.

20. L8 GI Ammunition Pack -- Probably my best choice among the portable bandage or the adrenaline capsule, since I waste so much ammo... :P

Good karma+5 votes
M.Thermidor
M.Thermidor - - 6 comments @ Skrith War Weapon Pack Beta 1

Tested all of them. I must say, whoever made the BR1-NK has my congratulations for the excellent cameo of the Aliens saga assault rifle. I totally loved it.

Now to the point, I've encountered some issues with the RX22E and the BR1-NK. The RX22E alt-fire spreaded fire doesn't dissappear when spread through the floor; and when selecting the BR1-NK Piercing rounds, changing to another weapon and returning back to the BR1-NK makes it shoot like his lightweight rounds firerate.

Nothing more to say, awesome extra weapons to the stock. c:

Good karma+2 votes
M.Thermidor
M.Thermidor - - 6 comments

Excuse me if I'm going a little annoying, but I found that both R78 and the R98 sniper rifles don't come back to aim after being fired (you must engage the iron sight/scope again after shooting... this does not happen with the M75-TIC Railgun, for example).

Ps: Srry if I don't explained well... (my english is a little bit poor...)

Good karma+2 votes
M.Thermidor
M.Thermidor - - 6 comments

I noticed that, when you kill someone with the FP7 incendiary grenade, it doesn't count as a kill with that weapon, and the death message only says "(Your victim's name)was killed by (you)"

Good karma+2 votes
M.Thermidor
M.Thermidor - - 6 comments

Its normal that when you use the Berserk Combo and you keep changing your weapon many times, your weapon reloads EXTREMELY fast?

Good karma+2 votes