I started studying 3D and Game Development while attending Full Sail in Orlando from 2003-2005, I dropped out and went on hiatus, then just 2 years ago, got back into the industry. I left Full Sail with a basic modeling knowledge in NURBS modeling, and almost no polygon or texturing knowledge. Since returning to the industry, I have taught myself several applications in use by studios today, such as Maya, ZBrush, Photoshop, Roadkill, Topogun, Unreal Editor 3, Illustrator, and other like programs. I take my work seriously and am constantly working to improve myself. I would like to join a serious project(paid or volunteer) somewhere down the line to gain experience working with a team. I am also looking to get more into environment art and prop work. If you are looking for a solid 3D artist for your team, please do not hesitate to message me. I am open to any task within the realm of 3D art you have to offer. Thanks.

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Description

These are some character models I have done, from medium/high poly(10k Tris) to Low Poly(500 Tris). I do not have many finished models, due to the fact that I am constantly learning new software and techniques, so the time is hard to budget.