This member has provided no bio about themself...

Comment History
MrDelphor
MrDelphor - - 8 comments @ Brutal Doom v22 Beta Test 3

EDIT: The automatic reload feature only reloads when I click after my ammunition hits zero, as opposed to the moment it hits zero. Is this intentional?

Also, I do have a few other bugs related to reloading weapons, where they won't reload until I switch back to them, or dual wield then un-dual wield them.

Good karma+1 vote
MrDelphor
MrDelphor - - 8 comments @ Battlefield 2 Special Forces Single Player Support

I installed the mod as a folder in my "mods" folder, and activate it from the in-game Community tab. Whenever I try to start a level, I get an immediate crash to desktop immediately after the level loads in. Am I supposed to install the mod using a different method?

Good karma+2 votes
MrDelphor
MrDelphor - - 8 comments @ Experience World War 2

Is there a way to remove the iron sights?

Good karma+1 vote
MrDelphor
MrDelphor - - 8 comments @ Rome: Total War Enhanced

Thanks for the help! You've been invaluable in helping me improve my Rome Total War experiment.

I just have one more question. When do you think you're going to release the other version of the mod with the four Roman factions instead of Baktria, India, and the Arabs?

Good karma+1 vote
MrDelphor
MrDelphor - - 8 comments @ Rome: Total War Enhanced

The animation pack assumes I have vanilla animations so it just has me copy-paste the pack and skeletons.dat and .idx files over the existing ones.

Good karma+1 vote
MrDelphor
MrDelphor - - 8 comments @ Rome: Total War Enhanced

Hello again! Thanks for responding to my previous comment.

When it comes to the vanishing rivers in #1, I also noticed that some of the coastal borders for islands also dissappear. I am tinkering with settings and if I find a good combination I will post them. My graphics drivers are Intel(R) HD Graphics 4600 and NVIDIA GeForce GTX 765M.

On #2, I don't want to waste your time, so I want to do as much on my own as possible. However, I would like some advice on how to combine the other animations with yours, if possible.

For #3, I understand.

As for #4, I was able to get the campaign working in barbarian invasion, but not custom battles. Some sources online say that custom battles are not possible through the engine, but I've also seen mods where they do work perfectly fine. Do you have any thoughts or advice on this?

And lastly for #5, I got it to work, but again my ideal is Barbarian Invasion because it is more aggressive.

Good karma+1 vote
MrDelphor
MrDelphor - - 8 comments @ Rome: Total War Enhanced

Did you remember to go into the mod's descr_strat? My path is:
C:\Program Files (x86)\Steam\SteamApps\common\
Rome Total War Gold\RTWE\data\world\maps
\campaign\imperial_campaign\descr_strat.txt

Also, it looks like this when done:
; Custom campaign script generated by Romans Campaign Map Editor

campaign imperial_campaign
options bi
playable
romans
macedon
egypt
seleucid
carthage
parthia
pontus
bactria
gauls
germans
britons
greek_cities
end
unlockable
end
nonplayable
armenia
dacia
india
numidia
scythia
spain
thrace
arabs
slave
end

Good karma+1 vote
MrDelphor
MrDelphor - - 8 comments @ Rome: Total War Enhanced

Hey! Thanks for the mod I absolutely love the updated original RTW style. In terms of style this is probably my favorite mod out there.

I have a bug to report and a few questions/suggestions:
1. On the campaign map, some of the rivers in central Europe will randomly disappear, leaving their brown trails behind but no water inside of them. Is there any combination of settings which will eliminate this problem?

2. Have you ever thought of adding the animations from SignifierOne's animations pack so hoplites can hold their spears overhanded? I think it would be a fantastic addition to your mod but I lack the technical ability to add it to your existing animations. Here is a link to the mod:
Twcenter.net

3. Are you planning on adding the buildings from barbarian invasion to the barbarian factions so they can reach level 5 cities?

4. Is there any way to run this mod with the Barbarian Invasion exe for its improved AI? I know you set up the Alexander exe but the AI styles of the two expansions are different.

5. When I do set up the Alexander exe to run and make the changes to the target field I get the loading screen and a normal (not RTW) mouse cursor, and the game stays on the loading screen indefinitely. Do you know of this bug or how I can get around it?

Good karma+3 votes