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Wait so you essentially used me to obtain information about 3d studio max?
Stopped it, open sourced it the the community that was around for it moved onto other projects because of college.
No one else should need UDK apart from me to be honest as this is all one giant modeling collaboration at the moment.
The animation will be using mostly parts and enemies from the games, there will only be small inclusions of custom content for reference reasons.
Windows XP does not limit you, you can download student version of 3d Studio max 2010 (the exact version I use) for XP from the Autodesk website.
Last Raven PSP, I only used it because I remember some people saying Limit Breakers weight was an issue when I designed it, so I decided "hell I`ll make it in LR then post it".
All things a side I really need 3d help x.x
Will be sure to remember that, especially as its on the main page :D
Sounds good, looks like I am getting a lot of help :)
Thank you very much :)
Sounds great Dragux :D I look foward to it.
Always a movie unless someone steps in that knows how to code.
Something like 400 mbs
Stay tuned guys and girls, come new year there will be more information regarding future development and also a behind the scenes video explaining certain key things during development and also during the actual animation.
ty for your assistance it was definately great having your help!
Indeed there is, I have used the MTs in that game as reference for when I was creating the Javlins for Limit Release.
I would have been done by now if I could find that female protagonist voice, Im not doing anything else without it, and sadly that choice is holding back development.
Yes I am still looking for voice actors :)
THank you very much :)
Sorry to say but if you have read through the details its not playable, its a animation.
I`ve atleast done the goal I set out to do with atleast one person then :), remind people of the old days.
Its ok, I have rendered it out in After Effects and it looks alot better now :)
Will do thank you for the encouragement :)
Its funny because most of these animations I have at some point actually had to act out myself to get an idea of how they will work, and also how certain parts move its a very interesting process.