To answer thunderraiden's comments:
1. The team ranges from ages 18 to 35.
2. Our business manager has already been in contact with the folks at Valve, determining what we can and cannot do with the material that we create, and the licensing issues. We have been told by a Valve rep that opting to sell the mod via steam instead of selling through an independent publisher would save us a significant amount of money AND 3rd party pressure, and would be far more beneficial to our setup than trying to actually license the engine (which would give us full access to documentation and technical support.... but since my wife would probably object to my selling the house to make a single payment on the engine, we're opting for the Steam angle.)
3. We have some very smart folks working on this team from around world: undergrad and grad students at various universities, including the Niles Bohr Institute of Physics... Several of us, including myself, are professional software developers for multinational corporations.
Personally, I would be particularly cautious about calling people of this caliber dumba$$es in such a public medium. But that's just me. ;)
Mnkylord
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