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misterglass
misterglass - - 1 comments @ Pie's Ancient Europe VI

Hi Pie.

Firstly, thank you so much for your work on this mod and its predecessors. They have been my favourite mod for any game since I started playing it in 2011.

I recently reinstalled Civ IV and started playing the latest version of the mod with all patches available here, and everything played many many turns on the 52-Civ Marathon scenario until it reaches a time around 2700-2500 BC and then the game will crash at the end of a specific turn, every time, but will play fine from preceding turns.

I have replicated this on both the Steam version and on the GOG version, playing through from the start each time. The turn is different but it is the same result.

With logging enabled, the Python error log remains empty and the Python debugging log does not indicate any issue.

Looking at the xml.log, everything is SUCCEEDED up until "SetGlobalClassInfo (Civ4SpecialistInfos/SpecialistInfos/SpecialistInfo)", and from that point there are several errors of "info type NONE not found" logged after each of the following XML files is loaded:

"SetGlobalClassInfo (Civ4SpecialistInfos/SpecialistInfos/SpecialistInfo)"

"SetGlobalClassInfo (Civ4VoteSourceInfos/VoteSourceInfos/VoteSourceInfo)"

"SetGlobalClassInfo (Civ4GoodyInfo/GoodyInfos/GoodyInfo)"

"SetGlobalClassInfo (Civ4SpecialBuildingInfos/SpecialBuildingInfos/SpecialBuildingInfo)"

"SetGlobalClassInfo (Civ4VictoryInfo/VictoryInfos/VictoryInfo)"

"SetGlobalClassInfo (Civ4CorporationInfo/CorporationInfos/CorporationInfo)"

"SetGlobalClassInfo (Civ4RouteInfos/RouteInfos/RouteInfo)"

"SetGlobalClassInfo (Civ4ProjectInfo/ProjectInfos/ProjectInfo)"

"SetGlobalClassInfo (Civ4BuildInfos/BuildInfos/BuildInfo)"

Looking at the LSystem.log, the following errors are logged several times each:

"could not be loaded by the resource manager"

"building:Art/Structures/Buildings/Sklavenmarkt/sklavenmarkt.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!"

"building:Art/Structures/Buildings/Well/Well.nif does not contain a node called SHADOW. Its shadow, if present, will be corrupt!"

"Warning: Node Leaf_2x2 has no generic art matching constraint 0.000000"

"LSystem failed to place node Leaf_LandImprovement_4x4!"

"LSystem failed to place node Leaf_Farm_4x4!"

My guess is that everything is working fine up until some particular technology is discovered that grants some particular specialist to the AI civ that discovers it, and then some bug causes these XML/NIF errors to cascade. This aetiology would explain why the error takes place at a different turn on each playthrough, and from that point an earlier save from the same playthrough will work fine up until that same turn where that technology is then discovered.

Let me know if there's an address/location to which you'd like me to send the full logs.

Cheers, and thanks again for such a wonderful mod.

-- Mister Glass

Good karma+1 vote