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Comment History
metrasher
metrasher - - 13 comments @ EXPEDITION 2.3 Graphics & Gameplay Overhaul

For PDA notifications:
Drive.google.com

For HUD (not health at least for me) you have to delete a file I canĀ“t remember in ..\gamedata\configs\ui\. Something like 'ui_hud.xml' if I'm right.

Good karma+2 votes
metrasher
metrasher - - 13 comments @ EXPEDITION 2.3 Graphics & Gameplay Overhaul

It worked for me. But I had to delete it. And I also started a new game. I don't know if it was because of this last action, but it didn't work just renaming to another file extension and loading savegame, that's for sure.

Good karma+1 vote
metrasher
metrasher - - 13 comments @ Brutal Doom: Black Edition v3.38

Which brightmaps should I use with v3.1d test versions?
I used the ones on SBrightmaps (https://www.moddb.com/games/doom/addons/sbrightmaps), but monsters like pinky demons don't have glowing eyes on some sprites.
Others like cacodemons are perfectly glowing

Good karma+1 vote
metrasher
metrasher - - 13 comments @ Brutal Doom: Black Edition v3.38

I suggest using ZDL, to launch Doom mods.
You can select which original WAD to launch as base, the executable for GZDoom, and, of course, all the mods you want to launch on top of those in order.

And save this configuration to a file, so you can open different ZDL files to launch a different set of mods or a different GZDoom/Zandronum version.

Good karma+1 vote
metrasher
metrasher - - 13 comments @ SlomoBulletTime Ultimate R3.1c m8f

It works. I use this along with Project Brutality, Ultimate Doom Visor, Wheapon Wheel and UAC Survival Pack. Maybe some more.
But it has a problem with Weapon Wheel, and UAC Survival Pack.
Look at the previous post.

Good karma+2 votes
metrasher
metrasher - - 13 comments @ SlomoBulletTime Ultimate R3.1c m8f

I'm here too. I'm struggling with it. Using both and deactivating slo mo with its own key after it was activated by using weapon wheel mod key.

There has to be a solution. It happens the same with UAC Survival Pack's J Grenades, and there's an special PK file which solves the conflict. It has to be the same solution, which I don't know.

Good karma+2 votes
metrasher
metrasher - - 13 comments @ Brutal Doom version 20

IT'S PERFECT!!!
Almost. I would like to modify one small thing... Assault rifle's gunsight when zooming. It's too big to be useful, I think.
If it didn't have the round part would be perfect.

Good karma+1 vote
metrasher
metrasher - - 13 comments @ Brutal Doom version 20

I'm with this too. Except for those who lay dead with their back on the wall.
With all other corpses I can kick them, it sounds as they get the kick, but there's no animation at all.

Good karma+3 votes
metrasher
metrasher - - 13 comments @ Brutal Doom version 20

Working on GZDoom

Good karma+1 vote
metrasher
metrasher - - 13 comments @ Brutal Doom version 20

Let's go dismember some freaking demons,!!!!!!!

Good karma+1 vote
metrasher
metrasher - - 13 comments @ BD v20 Trailer

I found it out there. The time will be 10:00 PM on UTC timezone. Just for v20.
Starter pack will become available on following weeks:
"Brutal Doom v20 will be released this Friday night. It will be uploaded to Moddb's database around 10 PM UTC (search google for "10 PM UTC" and it will say what time will be in your timezone) and might take an hour or two for admins to authorize it.

Unfortunately, only the main file will be updated. I was not able to finish all the maps for the starter pack, so I decided to postpone the release of the Starter Pack, and not delay the release of Brutal Doom v20. I will release the Starter Pack on the following weeks."

Good karma+1 vote
metrasher
metrasher - - 13 comments @ BD v20 Trailer

What time is this coming out?
THIS WAITING is Hell On Earth.

Good karma+1 vote