Scarborough 1978 - Midway's 'Boot Hill' game was in one of the amusement arcades - my first taste of electronic gaming - I blew 3 weeks pocket money in an afternoon and have never regretted a penny of it since -from the speccy 48K to my quad core.
Finally got a big one crossed off my MoW wish list - tactical gun lights - managed to squeeze some workable code out of a brainstorming session with the GEM and it's files. Had to restart the editor after each crash which felt like a hundred times at least until I got something useful! Hopefully the tutorial will help the rest of you have a go at altering the stock weapons contained in MoW to use for your own missions. I had to rush the map for RGB Halloween to get it posted and used a searchlight tweak so the new tutorial uses the boat light instead which should mean the in-game searchlights are not dimmed down to a pencil thin torch beam. Also got rid of the 'fireflies' halo effect on the beam - this looks great on a street lamp but not so good at the end of your gun barrel. I look forward to seeing some more mods with night missions included. If you want the best scares then you will need to include the tweak for invisible minimap enemies found in 'RGB extras' or 'RGB Halloween'.For those of you who are wondering - it is possible to clear the map in RGB Halloween as the enemies are not on unlimited spawn but you may need to pick up some melee weapons to finish it all!