Scarborough holiday 1978 - Midway's 'Boot Hill' game was in one of the amusement arcades - my first taste of electronic gaming - I blew 3 weeks pocket money in an afternoon and have never regretted a penny of it since - from the speccy 48K to my quad core.
I can't believe it's been 6 months since my last update - I've been busy with life in general and modding got behind as usual. I've been working on coding the last installment of RGB2 and had to redesign some levels from scratch. I've also started porting RGB for MoWAS2 (the coding tweaks are driving me nuts and some RGB classics are just not possible) so I decided to compile all the WW2 missions from the RGB canon into one 'best of' mod for MoWAS2 called RGB War. Using a word processor to change all the SP human types to the MoWAS MP is taking a while and I am polishing a few of the clunky triggers from the early RGB stuff. To make it more user friendly I plan to use vanilla entities so the mod will run a bit smoother with the frequent updates the game seems to get on steam. (I miss the red MoW vision cone for SP but it is maybe a personal choice as the stealth type of missions seem to be falling out of favour - so I may just alter the code a little and go with MP vision for my older levels). In an attempt to free up some much needed hard disk space on my coal powered PC - been clearing out all the big FRAPS files and made the Kursk vid as it is one of my favourite levels together with Berlin Defence which is being ported and game tested for MoWAS2 as I type (well not as I'm typing right here but you know what I mean...). Hope you like the tank battle vid - it was how I always wanted the old tank attack level in SHOWW2 to be when I first started playing the series.
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