Two of these characters are from gacha games, barely anime or game smh
mhmm Yoshino doe...
Two of these characters are from gacha games, barely anime or game smh
mhmm Yoshino doe...
I been using this mod for awhile now with no problems, The No grass and lods add-on makes it even better.
Hopefully the author will return and make a patch for BAS
Edit: Apparently HollywoodFx is compatible with BAS so using it with the patches from this add-on should work fine till then.
It was bugging me that your textures replaced the cigarette asset, so I added it as a new asset so it isn't replaced after seeing the other cigs were re-textures of the main asset itself with a bit of trial and error.
I copied the ogf of one of the cigs and brute force it with notepad++ to read your textures instead of the normal one and added a line for it in items_anm_antirad.itx, I just renamed them joint also used FDD as the base but added the missing animations patch to stay compatible.
I added a zip with the stuff I did so you might get a better idea if you saw for yourself,The patch in my zip is different too since the old one crashed with the new edit I did.
The other cigarette packs work in DX8, I managed to fix it myself after looking at the textures in MO2.
Your textures were saved in BC7_UNORM with No mipmaps the OG textures are in DXT5 Mipmapped, I just open and re-export it as DXT5 with auto Mipmap and it end up working in DX8 and DX10 with no crash.
FATAL ERROR
[error]Expression : D3DX10GetImageInfoFromMemory(S->pointer(),S->length(), 0, &IMG;, 0)
[error]Function : CRender::texture_load
[error]File : ..\xrRenderDX10\dx10Texture.cpp
[error]Line : 405
[error]Description : Unspecified error
[error]Arguments : c:/games/s.t.a.l.k.e.r. anomaly/bin/..\gamedata\textures\usable_items\injectors\cigar1.dds
I got this crash error from using it with DX10, It works just fine in DX11 and DX8 textures on the box and cig are all black.
Very useful mod made even better with this update. Fantastic!
My game is working without error after this update, It works perfect with Dynamic Mutants after testing a bit, must of been a burer that spawned somewhere on the map. Thanks for the hotfix!
I made 2 new games both got the same error, I was using Dynamic Mutants add-on if that helps.
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: ...aly/bin/..\gamedata\scripts\arszi_mutant_bleeding.script:210: attempt to perform arithmetic on local 'bone_multiplier' (a string value)
I started getting this error after using this add-on, don't see any conflicts on mo2
MedsDenier
joined
Just a friendly schizo with notepad++ and a passion to never take my meds