What is MediaMajesty? That is a question that has been asked since the site's creation, and to this day there really isn't a conclusive answer. It changes and evolves over time and serves as an experiment of sorts. It is an on going study to determine what writing styles are effective, how websites should be designed, what combinations of scripts and social media go well together among many other things. It is also an experiment in writing styles for the author to determine what he truly enjoys writing about. One thing that remains the same is that the majority of topics are in the areas of technology, computers, and media. The other indisputable fact is that regardless of the content at the time, MediaMajesty is a platform for ideas to be introduced, to be shared, and to be discussed. So while the content, the design, and the focus of MediaMajesty may adapt to every new day, it will remain consistently a platform for ideas and for thoughts.
In the good ole days, on average it can be agreed upon that game companies released more challenging games. These games often had multiple campaigns and bonus maps and characters that the gamer could unlock for overcoming and besting many of the challenges. One of my favorite examples for this was StarCraft, where players would have to complete each campaign before progressing to the next harder campaign.
However, many developers didn’t have multiple campaigns completed by release time and instead released them post-release no as updates but as expansion packs. This is undoubtedly where DLC was born. DLC, or DownLoadable Content, is the modern version of these expansion packs where we can purchase them online and in turn download them.
However, DLC didn’t end here. It soon branched off to add just about any type of content into the game. In many cases in multiplayer games, this became map packs, character skins, or even exclusive weapons or items. All of this DLC mind you is being charged for. It seems that developers had found a way to continue making profits off of customers who already purchased their product.
Read the rest of the article at MediaMajesty.com.
In my previous posts I have alluded to ideas of linear story progression. Simply put, in media, you experience the story at the pace and the way the author, designer, or director, intended. I explained a little bit in my post about video games being media that they allow a greater freedom for story progression than books or movies and yet you are still ultimately confined to the limitations of the creators design.
In my last post, I explored why art is important to our society and in a general meaning, what it is and what it accomplishes. The bottom line is that it conveys a message whether specific or broad depends on the artist. In fact, with pieces we see everything from blatant ideological messages to a more general conveying of feelings. What I mean by that is that we may come across an uplifting or a sad piece which be unspecific in intent except to convey whatever emotion of its design.
I can’t get much further in this discussion before I hit a certain word: abstract. Now it has come to my attention that this is a very widespread and common misconception of the actual meaning of abstract, or better yet, a misunderstand of abstract art. Before I get to the main idea of this post I would first like to give a brief explanation over the 3 main types of art so that you may have a better understanding of works and to avoid future confusion.
Read the rest of the article at Mediamajesty.com
In discussing media, I have already repeatedly brought up examples such as movies, television, and video games. A similarity among those examples is its visual aspect. Separate from literature is the visual component that is given to the viewer to interpret, rather than a reader forming their own visual representation.
This visual aspect is simply art. But what is art exactly? What is this visual “stuff”? How can we describe this concept that almost everyone understands but can’t explain? How can we transfer this common visual representation into something that is compatible and explicable by our languages?
Art is defined as anything that is aesthetically pleasing. By this definition it could be argued that literature and music would qualify as art. By all means I would agree with that, but for the point of this article I will be focusing on visual art as I is undeniable that there is a huge inexplicable difference between literature, music, and visuals.
Read the rest of the article at Mediamajesty.com
Yesterday I tackled the problem that video games should be considered media. Now, one large division in the game community to day is between AAA companies and indie developers. AAA are the standard large companies that push games such as Grand Theft Auto, Call of Duty, Assassin’s Creed, among many others. Indie is short for independent, or in short, development teams of either one person or a very small group of individuals.
Now as with every other part of life, there is segregation between the 2 as indie fans find themselves criticizing mass media and mainstream fans criticizing the unexpected games. In short I feel that the notion against indie games is really a fear of the unknown. When you buy a AAA games you more or less know what to expect and have a standard that you can expect the game to meet. With indie games you really don’t know what you are getting yourself into and you don’t have the same standards to hold the games to.
Now this is where the debate really starts. As stated above people like AAA games because they know what to expect, they’re polished, and they typically get bigger and badder (in a good way). Indie games are typically the opposite and that is why people like them, they don’t know what to expect, they are less polished and more innovative, and rather than being big and glamorous, they purposefully focus on small details and seem more personal.
Read the rest of the article at MediaMajesty.com
What is media? What is characterized as media? How does media affect our society?
With a plethora of media types in the 21st century, many questions are manifesting into existence. The internet is only about a generation old and the impact it has had and continues to have is completely unprecedented in history. Now is the time to ponder and discuss these questions to better understand the present, and better develop the future.
Welcome to MediaMajesty, where to goal is to question all things media.
To start with the questioning of modern media, I would first like to tackle a popular issue to date and that is over whether or not video games can be considered media much the same as books, movies or television shows. My stance is that yes video games are a form of media. To prove my point, I will tackle such issues as “video games being a waste of time” and “video games not being true media”.
Following chronological order, let us start with video games being a
waste of time. The majority of games on the market today boast about the
amount of hours of gameplay available. This is mainly seen in large
open-world role playing games such as The Elder Scrolls and Fallout. We
hear quotes that claim 100’s of hours of gameplay. To be honest it is
not difficult to see how this could be considered a waste of time
compared to the average 2 hour movie or the varied amount of time needed
to read a book.
To prove that video games are not a waste of time I will directly
compare them to television seasons. While yes it is advised that
television episodes be watched on either a weekly or daily basis, many
people do engage in “binge watching” where the viewers will sit through
either an entire season or a multitude of seasons in one sitting. When
all of the episodes are added together, we can see that seasons equate
to anywhere between 20 hours to 100 hours, coincidentally the same
amount as many modern video games boast.