I am Mesut Başoğul is an independent game developer. All rights reserved. I was born in 1991, From a very young age to play games was one of the important activity. When I was at home alone, I used to make buildings using encyclopedias. I used to build up skyscrapers with the tape cassette boxes. And then finally I met him. Name is Nintendo Entertainment System. I finished the famous Super Mario game in 2 days with that enthusiasm. I was 7-8 at the time. I loved playing Nes. I met the computer. This meeting made my gaming adventure even more enjoyable. My best friend became video games.I was relieved of boredom. The games was teaching me new things. Then I met the first game engine. Goldsource based Half-Life game. I will develop myself a little more by learning game engines like Unity. Designing games is an important passion for me. I'm sure this passion will live with me forever. ''Life is a game , play right now!''

Report RSS Again a Half Life Adventure. Continue from where we left off.

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A screenshot from the Sahara desert map

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Not easy. It's been over six years. Half life and my adventure begin in my high school years. When I bought my first computer on a winter day, I started half life. I clicked on the lambda icon. I was on the first train. Wow. Bee. I said. The graphics are bad but I was excited. I did not know that it was released in 1998 and that it took years of play at the E3 fair. As I was playing, I cried out for myself:

I wish I had designed this game. What did he do?

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When I finished the 3rd day of the game (no cheating, no hurry, no internet look) I started to open the game files with excitement. I found the hammer editor when I said alien sounds, setting files. If I bought a computer already, all the games were installed. And then the adventure started. On the one hand, when I discovered the counter strike game, I started to design the level on the one hand.

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I left a whole six years behind. Hundreds of mods, thousands of hours of episode designs, amateur code, organized sounds, texture photos. It is nice to know which mods have benefited from which code I have used the mod design. I hope you'll like this new demo I just uploaded. I look forward to your questions and suggestions. This is the year of the independent game producers of the new year, wishing to be the year. Good games.

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