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Comment History
MaxOne37
MaxOne37 - - 14 comments @ Perfect Clear Sky

Мод будет обновляться и развиваться? Или разработка завершена?

Good karma+1 vote
MaxOne37
MaxOne37 - - 14 comments @ Longer Grass Render Distance (optional)

Do these binaries affect only the range of the grass drawing or the height and density?

Good karma+2 votes
MaxOne37
MaxOne37 - - 14 comments @ RadioPhobia 2 Hotfix 5

Is the development of the modification complete?

Good karma+1 vote
MaxOne37
MaxOne37 - - 14 comments @ RadioPhobia 2 Hotfix 5

This problem with game saving arises always, if you save the game in the room with a bloodsucker and further anywhere in the Agro catacombs.
The weapon lying on the ground and artifacts on this level are constantly disappearing. All this seems to fall through the textures.

Good karma+1 vote
MaxOne37
MaxOne37 - - 14 comments @ RadioPhobia 2 Hotfix 5

Surprise in the Catacombs Agro: Ibb.co
I noticed that a bloodsucker had fallen in the engine room.

Good karma+1 vote
MaxOne37
MaxOne37 - - 14 comments @ RadioPhobia 2 Hotfix 5

After some time the game takes off:
[error]Expression : assertion failed
[error]Function : xrServer::Process_event_reject
[error]File : E:\stalker\sources\trunk\xr_3da\xrGame\xrServer_process_event_reject.cpp
[error]Line : 12
[error]Description : e_parent && e_entity

stack trace:

Scheduler tried to update object bar_dolg_respawn_325353

Good karma+1 vote
MaxOne37
MaxOne37 - - 14 comments @ RadioPhobia 2 Hotfix 5

I watch it without even using a sight and binoculars.
I use bright shaders in the game and lowered the shader blur settings(DOF). It seems that excessive blurring has been added to hide these problems.

Good karma+1 vote
MaxOne37
MaxOne37 - - 14 comments @ RadioPhobia 2 Hotfix 5

There is a problem: Ibb.co, Ibb.co, Ibb.co
How to solve this?

Good karma+2 votes
MaxOne37
MaxOne37 - - 14 comments @ RadioPhobia 2a (1.0005/6)

If everything was clear with the setting, it would not be necessary to ask.
The values of the parameters for DOF MINDIST float and DDOF_MINDIST float should be identical? How do these parameters relate?
It is necessary to adjust by a method of a casual choice

Good karma+1 vote
MaxOne37
MaxOne37 - - 14 comments @ RadioPhobia 2a (1.0005/6)

SeeZ0, do you speak russian?
Yes, I already understood that the Depth of Field is responsible for this.
But what parameters need to be changed and which values are optimal to remove the blurring of hands and weapons, to weaken the overall effect of the blur and to delay the beginning of its action?

Good karma+1 vote
MaxOne37
MaxOne37 - - 14 comments @ RadioPhobia 2 Hotfix 5

I observe not the correct overlay of textures on the electric motor: Ibb.co

Good karma+1 vote
MaxOne37
MaxOne37 - - 14 comments @ RadioPhobia 2a (1.0005/6)

Can I need a customized file "ShaderSettings" to eliminate excessive blur?
What parameters need to be disabled or subtracted here to fix the described problems?

Good karma+1 vote
MaxOne37
MaxOne37 - - 14 comments @ RadioPhobia 2a (1.0005/6)

Sorry. I need customized user.ltx for brighter shaders. The problem is described in the post above. Most of all, the excessive blurring of the screen hinders.

Good karma+1 vote
MaxOne37
MaxOne37 - - 14 comments @ RadioPhobia 2a (1.0005/6)

Greetings!
Give please customized use.ltx for brighter shaders.
I observe a strong blur of the picture far away and near the hands, as well as a too bright reflection of the sun's rays from the surfaces and a overexposed sky in the region of the sun's exposure.
Ibb.co, Ibb.co

Good karma+1 vote