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matt881
matt881 - - 4 comments @ Second Question?

Combat System:
- Real-time with pause (or real-time but not fast as hack & slash). This system is in Star Wars Knights of the Old Republic:

Direction:
- scientific

PS. And I think a good idea is the story taken from District 9.
Imdb.com
What do you think about a unofficial, fan game?:) Sample plot: in year 2010, humans copy technology of the "prawns" (race of extraterrestrial creatures from movie) and in 2030 humans can travel faster-than-light. Spaceships from Earth are flying (with mission to discovery) to planet of the "prawns" . Highly intelligent "prawns" damage the spaceships of humans, and large group of humans are landing and stuck on the planet of "prawns". You must, as a human, escape from the planet of prawns. The story in game is a opposite to story from movie.

Good karma+1 vote
matt881
matt881 - - 4 comments @ First Question?

I forgot to tell about a good solution in Mount and Blade. In the configuration, you can choose render mode directx7 (low graphics, low req) or directx9 (high graphics, high req).

Good karma+1 vote
matt881
matt881 - - 4 comments @ First Question?

Low hardware requirements should be because it is a waste of time to create few effects that may be not good and can slow down the game engine (like bump mapping). With low hardware requirements, you can reach to more potential players.
Besides, if the game was an RPG, it would not be a fantasy, because this theme is already completely used. A better example would be a RPG in Paleolithic with FPP ;p

Good karma+1 vote
matt881
matt881 - - 4 comments @ First Question?

Interesting project! I think the best choice is a FPS. In modern times (or WWII). So, the game should be in a style similar to Battlefield 2, which is teamplay, vehicles, large maps, etc. I know there are similar games (Battlefield 2 or Warrock), but Battlefield is commercial project without further support. Warrock is simply sucks. Your project is indie so it can succeed like Mount and Blade. Anticipating the next question, what features should include in this FPS:
- Battlefield 2 ideas like creating squads, commander, vehicles, large maps
- Semi-realistic, realism located between BF2 and Operation Flashpoint
- Low hardware requirements (like Warrock, gameplay is important, not graphics like Crysis, many people have a weak PC like me :P)
- Modding (like Counetr Strike or BF2)
- A cover system like Call of Juarez or Vietcong
- Nice menu like this (http://img2.vpx.pl/up/20090811/eaw_concept_menu.jpg) preview the game at settings menu
- game modes like normal and hardcore (hard gameplay; without HUD etc.)
- Capture the flag like Onslaught (UT2k4); objective mode like Enemy Territory
Impossible features :D :
- destruction of the environment
- Science fiction shooter with mission space to planet (like Space Stage in Spore)
Sorry for my English :p

Good karma+2 votes