It really is a great model. Millenia does great work
It really is a great model. Millenia does great work
This is Millenia's picture (the diffuse) in the actual engine (picture soon) there is a drastic difference in the specular and the normal maps that cant be shown in this picture. also i had to fix a few minor uv wrapping errors. :)
Also in engine i added a emmisive wrap that makes the sights glow slightly and flicker
It has already been changed, but many of these pictures are taken weeks before they are actually put on this site.
But why should i change it, in your opinion?
Yeah the code does include the source code, probably should say that, but the HUD is not the one from the agents game. it is based on it and uses the same layout but has been redone and had many, many bug fixes and improvements. go compare then side by side and you'l see.
It may be redone in the future though because it does not match the game as much as it used to (theme has changed)
Also remember that this game is being completely designed by one person alone. so i am not expert in every single area of game design (ex.Flash editing ans scale-form):)
Ok, its kinda hard to explain but this is NOT stalker :). it is a completely different game with different characters and basically different everything. the only real similarity is that it takes place in the same general alternate story line as stalker.
The atmosphere will NOT be the same as in the stalker games. i am not trying to recreate stalker. i am simply making my game take place alongside the story of stalker.
aside from back-story and maybe character and creature design everything else will be new and different
oh and this game will released for free to the public
Basically this is just saying that the game has a completely new story-line, that takes place in the same alternate timeline of the Stalker games (eg; Chernobyl disaster created the "zone"...etc)
what do you mean?
yeah, true but look at the hammer and the tumbler on the gun they are different. anyway thanks for pointing that out to me. i would have been in serious trouble if i released it.
I think you may be right because the base model that i found online was in Russian and i could not tell what the names were, it is heavily changed from the original model and it had no animations with it (but it was definitely set up to animate as the singularity gun)
The revolver body is not from singularity, i know that and neither is the light and the hands are custom (not the base texture though)
but the original model was found in a random online file so it may be true, the barrel looks very similar... should have done more research on where the model was from.
The weapon is not ripped, (is modeled to look like like another game though) the texture for the hands was a modification from another game though. my guess is you think it is this gun Images.wikia.com
because of the barrel
Yes, but the music system is very buggy and since i am not a professional programmer the whole idea may be thrown out at a later date (i have had to basically build a whole new game engine for this game, based on UE3)
I already have over 850,000 lines of code so far...
Thanks for the input, :) it hasn't been posted yet but this character has been completely redone and looks entirely different now aside from the vest.
Kinda, more like "impaled" to be exact.
Thanks, it should also be noted that the static shown is completely dynamic and random and it gives a very grungy feel to the environment. :)
Eh... good point :) but a decent barrier for sure
This is the base model, all decals like grime or blood are added after designing the level. but thanks
Of course, comfort is always essential during the apocalypse
You are right, but it looks like they did not buy the license... they simply used certain clips in the trailer and credited the owner.I may have to get another loading screen or revert to my original
Where does it look Familiar from? And i will most likely change the texture entirely so it looks more apocalyptic.
the textures are already being pushed to the limit at 2048x2048. and bigger and the game would lag because of just the one texture.
also the FP view of the weapons are much more detailed than the character model.
Thanks, but it is just a test level i use to test the zombie AI
yes we are, i am martin. send a message to me by clicking the "contact" button on the right side of your screen.
Yes, i would never use anybody else's content without acknowledging them.
Yep,that where its from, just added a vignette, some color correction and a loading screen overlay, "Oddball" will be put in the credits.
Only about 20 of the textures are mine completely. all the others are found online, however i did create all the normal maps, specular maps, distortion layers and created all alpha layers and gradients. only the base layers are found online.
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