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Comment History
martinezbeltranmario
martinezbeltranmario - - 14 comments @ Gorentity Mod 2020 with Random Enemy Creator v1.5

Seeing everything in spanish and having some messages in english kills my inmersion a little. I suppose i will have to live with that. Still this is amazing, huge respects. That cooking meat mechanic is freaking clever

Good karma+2 votes
martinezbeltranmario
martinezbeltranmario - - 14 comments @ Gorentity Mod 2020 with Random Enemy Creator v1.5

A little question, would it be possible at least to translate the cooking meat messages in game to spanish ? The gorenity menu itself doesnt matter that much, but that would be nice

PD: This mod is a must

Good karma+2 votes
martinezbeltranmario
martinezbeltranmario - - 14 comments @ Mafia Community Modpack v2.1

Some doors are invisible,still there and usable... But still invisible (example: in Molotov Party the doors of the parking and bar are invisible

Good karma+1 vote
martinezbeltranmario
martinezbeltranmario - - 14 comments @ Call of Misery 1.0 (outdated)

Does dynamic faction relations work with this ?

Good karma0 votes
martinezbeltranmario
martinezbeltranmario - - 14 comments @ Call of Misery 1.0 (outdated)

Does this include drx addons ? Questlines etc...

Good karma+1 vote
martinezbeltranmario
martinezbeltranmario - - 14 comments @ Full Simulation A-Life [1.4.22]

im trying with 0,5 and everything works pretty well. 1 is too much ?

Good karma+1 vote
martinezbeltranmario
martinezbeltranmario - - 14 comments @ [Patch] Call of Chernobyl 1.4.22

azael mode apears with a strange name (st_azaelmode_ or something like that) and i have updated everything correctly.

Good karma+2 votes
martinezbeltranmario
martinezbeltranmario - - 14 comments @ Full Simulation A-Life [1.4.22]

its 0,25 a good population factor ratio ? feels like a fully alive world ?

Good karma+1 vote
martinezbeltranmario
martinezbeltranmario - - 14 comments @ BloodCM_v12.2016

no, there are the same number of enemies, only the hitpoints are different i believe. This is amazing, thank you.

Good karma+1 vote
martinezbeltranmario
martinezbeltranmario - - 14 comments @ BloodCM_v12.2016

Their hitpoints are different (Which is not that good since zombies dont resist a lot to pitchfork attacks), enemies are ok i think, maybe just a bit less. Overall this is a impressive labor of love im so happy for this (8,5/10 for you man). Maybe sometime soon they can release the source code and everything and a proper full port is made.

Good karma+1 vote
martinezbeltranmario
martinezbeltranmario - - 14 comments @ BloodCM_v12.2016

And their hitpoints are different too i believe

Good karma+2 votes
martinezbeltranmario
martinezbeltranmario - - 14 comments @ BloodCM_v12.2016

Yeah i know that but even with that there are less than in The original

Good karma+2 votes
martinezbeltranmario
martinezbeltranmario - - 14 comments @ BloodCM_v12.2016

There is less enemies than before ?

Good karma+1 vote
martinezbeltranmario
martinezbeltranmario - - 14 comments @ blood box

which cfg file i have to edit to change the emulation settings ? dosboxblood changes everytime i start the game.

Good karma+1 vote