Seeing everything in spanish and having some messages in english kills my inmersion a little. I suppose i will have to live with that. Still this is amazing, huge respects. That cooking meat mechanic is freaking clever
Seeing everything in spanish and having some messages in english kills my inmersion a little. I suppose i will have to live with that. Still this is amazing, huge respects. That cooking meat mechanic is freaking clever
A little question, would it be possible at least to translate the cooking meat messages in game to spanish ? The gorenity menu itself doesnt matter that much, but that would be nice
PD: This mod is a must
Some doors are invisible,still there and usable... But still invisible (example: in Molotov Party the doors of the parking and bar are invisible
Does dynamic faction relations work with this ?
Does this include drx addons ? Questlines etc...
im trying with 0,5 and everything works pretty well. 1 is too much ?
azael mode apears with a strange name (st_azaelmode_ or something like that) and i have updated everything correctly.
its 0,25 a good population factor ratio ? feels like a fully alive world ?
no, there are the same number of enemies, only the hitpoints are different i believe. This is amazing, thank you.
Their hitpoints are different (Which is not that good since zombies dont resist a lot to pitchfork attacks), enemies are ok i think, maybe just a bit less. Overall this is a impressive labor of love im so happy for this (8,5/10 for you man). Maybe sometime soon they can release the source code and everything and a proper full port is made.
And their hitpoints are different too i believe
Yeah i know that but even with that there are less than in The original
There is less enemies than before ?
which cfg file i have to edit to change the emulation settings ? dosboxblood changes everytime i start the game.
martinezbeltranmario
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