MARS 2000 is a realtime strategy inspired by Command and Conquer series. It is developed by Space Crab Development. Space Crab Development - who are that folks? We are a little group of oldschool RTS fans. During giant period of time (over 6 years) we were practising in making game mods and total conversions so we reach some kind of perfection for each one of us in our directions of work. We are trying to make ideal strategy game for us and other people, who share our vision and we are working really hard on it. Our development is not sponsored, so we are doing all the things by ourselves - there is only 5 of us in our team. (programmer, 3d artist/backgrounds artist, gamedesigner/video artist, sketch artist and a level designer) we are trying to use modern technologies and we are working the best to our abilities, because we love our project . If you really like our realtime strategy or just want to support us we will be very pleased! (We don't have any money - just bare enthusiasm).

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Report RSS Building animations of the First Industrial Cohort WIP
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TAK02
TAK02 - - 584 comments

Nice!

Tho, they seem a bit.. clunky and slow.
If that's the faction's feature, then it's alright.

Otherwise, try to have as many things happening simultaneously and unshalted as possible, making the anims smoother.

As an example: the first building has a little somethings that 'pops up' after the 'base' has finished extending to the left.
You could make smother by having it 'pop out' while the base 'extending'.

Also, sorry for my horrible way with words :P

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