The previous one was in 'almost september'. Also, a lot of stuff has happened to me in this short lapse of time.
Stuff in the works:
UT99:
- ZInventory system: Formerly ZWeapon. Implement all the new stuff I have planned, including some native coding now that I have VS2008-compatible headers (thanks, AnthraX!)
- Zanaveth Ultra Suite 2: Going back to modeling after I reinstall 3dsmax.
- ZPawn system: A system with various improvements in AI, physics, inventory handling, etc.
UDK:
- Hellbound 1: Models making in Sculptris. 'nuff said.
- Hollow 1: Still brainstorming.
- Scripts for other games in Hellbound and Empty sagas.
ZDoom:
- IAGB: Bonus map, bonus map.
- Instant Action 3: Redesigning the weapons and doing some other adjustments.
Standalone:
- Yume Nikki HD: Trying to make a custom scripting language for the game.
Laziness:
- Animu and Mango: Animes side: Seikon no Qwaser and K-ON! Mangas side: Yotsubato! and Franken Fran.
- Vidya gaems: Currently playing through Crysis now that I found a way to increase the performance of mah crappy CPU. I get an average of 30FPS at 1024x768 with 2x AA and everything in high settings. I can increase the resolution or detail level, but that would mean faster heating of the GPU.
- Chat
- Surf the webs
- Becoming a fully active member of various communities (Uboachan, mainly).
Life stuff:
- Waiting to get the 12Mbps upgrade my dad promised if I got good marks.
- Getting accustomed to the computer reconstruction (read below)
Some time ago my old HD started getting bad sectors at random. One of them unluckily corrupted some windows system files, so I had to get another HD to reinstall Windows in it. After that, I did some transfers of important files from the old HD to an external one, then I formatted the old drive and split it in two partitions, one for backups of Windows and other for music, videos and archived games.
The OS I installed was same as I used to have before, but now in 64-bit. I still haven't finished reinstalling all my programs.
At least I learnt a good lesson from this: Do not abuse defragmentation.