This member has provided no bio about themself...

Comment History
mar3usmc
mar3usmc - - 6 comments @ SC Realistic Weapons add-on 0.8

Another thing with the stealth factor is killing guys in thier sleep and not alerting anyone around. Maybe the guy next to him sleeping might hear something, but he would be next anyways, but the guys in the next room ALSO heard it. This kills stealth kills in the game, any ideas on how to fix it.

Good karma+8 votes
mar3usmc
mar3usmc - - 6 comments @ SC Realistic Weapons add-on 0.8

Another thing that has been bothering me is the some stealth factors in the game.

1. The safety bubble that npcs have must be removed. It is that minimum distance that no matter how quiet or out of sight you are the npc is alerted to your presence.

2. If an npc is asleep, he should be well ASLEEP. Unless I make a significant noise or TOUCH him he should stay asleep. npcs also sleep with thier eyes open it seems because if you aproach from the direction they are faces while lying down they will "see" you.

3. If I restart from a previous save near enemy npcs they should AUTOMATICALLY be allerted, not necessarily to me mind you, but alerted in general such that they start actively searching for something. It is incredibly annoying having to wait for them to return to normal or have a save completely useless because they will always immediatly see me although when i saved I was completely hidden. Also if your stance could be added to saves that would be awesome, by that I mean standing or crouching.

If anyone knows how to implement these changes please let me know which files have these variables that need changing, I do hope these things are changable.

Good karma+9 votes
mar3usmc
mar3usmc - - 6 comments @ SC Realistic Weapons add-on 0.8

A few things have come to mind over some hours of playing the mod.

1. Before I forget, where can I change the respawn values. I have read that all.spawn file is the thing to change but would require a new game. I would just like things I kill to stay dead at least until the previous bodies disapear. 1 to 2 days sounds good for gameplay vs the 1 or 2 game hours I think it currently is.

2. Is the dispersion of the bullets directly proportional to the accuracy you can read off the weapon statistics, and does a weapon's condition affect this.

3. A bit off topic, but can a get a numerical ui instead of those bars for health, stamina, and armor. Weapons stats would be nice too. :D
Thx for the previous quick response and keep up the good work.

Oh and the black and white night vesion is nice and very crisp, but, although I know that it is suppose to be bad night vision, is it possible to make the bad night vision a bit less blurry. This only problem I ever had with my night vision was little grains of sand getting in the optics such that you would see black spots in some places. thx

Good karma+8 votes
mar3usmc
mar3usmc - - 6 comments @ SC Realistic Weapons add-on 0.8

Found the detection variable. I think 80 is just too short, 100 yards seems more fair as anything more you would start having trouble distinguishing enemy from ally (since most everyone in the zone is wearing something similar)

Good karma+8 votes
mar3usmc
mar3usmc - - 6 comments @ SC Realistic Weapons add-on 0.8

Part 2

I would like to see an accuracy mod that is, just that, realistically accurate. If you are taking slow and steady shots with full stamina with a rifle, iron sights or not, you should hit your target more often than not. If standing, your accuracy should of course decrease such that about 2 out of 5 shots should hit at 50 meters at the minimum. Walking and running should decrease accuracy significantly, while crouch walking should be better than the former. Last, if you just ran to a new position to get a better shot, until your stamina is max again you should have a decrease in accuracy based on your current stamina. Heavy breathing and excercise can make you shoot all over the place.

If you have any idea on how to implement these things I would appreciate the info. If a weapon is rifled and sighted the biggest factor that determines accuracy is the user not the weapon. Put that weapon in a vice and it will hit near the same spot, within 1 cm, every time.

Good karma+9 votes
mar3usmc
mar3usmc - - 6 comments @ SC Realistic Weapons add-on 0.8

Tried out this mod along with the stalker complete. I love what you have done with stalker complete minus a few things. One, the sight range of enemies I think should be returned to normal (if you can tell me where this variable is I will do so myself). I just sat, crouched out in the open with a silenced rifle taking shots, in full auto at times trying to get the soldiers to see me at 100 meters. Even silenced, once getting shot or hit you will tend to be quite observative of your surroundings. They never noticed me at all in broad daylight. So I stood strait up, nothing.

Also, as a retired Marine, I was trained to shoot and hit a target with iron sights up to 500 meters with an M16A2, and later with an AK-47 up to 300 meters. At 500 meters in the prone I could hit my target 4 out of 5 times on a windy day. The AK-47 has less range do to a slower bullet and is less accurate but you could still hit targets at 300 meters like the M16A2 at 500 meters. Mind you this is with iron sights. Now, I am taking slow, steady shots at these guys and getting MAYBE 1 out of 40 shots. I can't explain how iritating that is.

Good karma+13 votes