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Solid, I'm reviving the group; gonna add several people. My not have the same goals yet, but we should be able to achieve something this time.
Sadly, the game has no real single player other than simple bot matches at the moment. It's not really an area that the developers consider important, since its mostly a competitive game. Races can also be played single player, since its such a heavily movement-based game.
But I, a simple community member, do intend to try implementing a different kind of bot, which would probably eventually result in boosfights, ut-style survival, and perhaps a single player story, depending on how much I/others can be bothered to do.
Just thought I'd mention the game's most understated feature: the gametype scripts. They've been used to implement turrets and cluster bombs, and support just about anything you can think of, barring changing weapon stats. I've just started looking into making some custom bots, with the eventual goal of bossfights and/or a monday night combat clone. The devs have really done great work supporting modding.
Probably means you set the game to a resolution not native to your monitor. Otherwise, fullscreen should work great.
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Maybe it's because theres a rather large time difference; I think it's still the 12th there.
On the forums, there have been a few gametypes released. Not many, mind you, but a few very good ones. I'll see if I can convince people to start posting maps and gametypes and such here. Someone ported the greed gametype from ut3 to warsow, and that turned out great.
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